Special Issue in the Journal of Entertainment Computing on the theme of Entertainment in Serious Games
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Serious games are digital games and simulations designed for specific purposes beyond pure entertainment. Serious purposes are, for example, raising awareness about environmental and social issues, persuading gamers to change their lives or the lives of others through social innovation, or games for learning, training and education. However, entertainment has an important role to play in serious games, for instance in contributing to the motivational and engaging qualities and making learning or serious elements more palatable. A key goal for serious games designers and developers is to encourage players to voluntarily play serious games, and to play again and again for extended periods of time. In order to achieve this, it is important to carefully blend serious purpose with entertainment. In this special issue of the journal Entertainment Computing our aim has been to highlight and explore the importance of entertainment in its various forms in serious games irrespective of supporting technologies/platforms. The objective of this special issue is to bring together research, reviews, case studies, details and experiences in the development of serious games and interactive media associated with entertainment in serious games. We particularly wanted to focus on the synergy of serious purpose and entertainment in interactions and gameplay, where entertainment is the serious purpose and also where the synergy of purpose and entertainment identifies good design. This special issue follows on from the one-day Workshop on Entertainment in Serious Games and Entertaining Serious Purposes, 30th September 2014, at the IFIP 13th International Conference on Entertainment Computing – ICEC 2014 in Sydney, Australia. Copyright © 2016 Published by Elsevier B.V.
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