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dc.contributor.authorWhitkin, Josh
dc.contributor.supervisorDr Andrew Hutchison
dc.date.accessioned2017-01-30T09:48:24Z
dc.date.available2017-01-30T09:48:24Z
dc.date.created2014-01-17T07:05:48Z
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/20.500.11937/296
dc.description.abstract

This research aims to improve the practice of designing video games with a purpose beyond entertainment, especially learning games. This thesis extends Shelton’s theory of activity-goal alignment, which relates a player’s activity and the designer’s intended learning goal in any learning game. By developing two tools that score activity-goal alignment, this thesis argues that activity-goal alignment is an important, prevailing position in the learning game design literature that can be made clearer in practice.

dc.languageen
dc.publisherCurtin University
dc.titleAn investigation of learning game design : scoring activity-goal alignment
dc.typeThesis
dcterms.educationLevelPhD
curtin.departmentSchool of Design
curtin.accessStatusOpen access


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