An investigation of learning game design : scoring activity-goal alignment
dc.contributor.author | Whitkin, Josh | |
dc.contributor.supervisor | Dr Andrew Hutchison | |
dc.date.accessioned | 2017-01-30T09:48:24Z | |
dc.date.available | 2017-01-30T09:48:24Z | |
dc.date.created | 2014-01-17T07:05:48Z | |
dc.date.issued | 2013 | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/296 | |
dc.description.abstract |
This research aims to improve the practice of designing video games with a purpose beyond entertainment, especially learning games. This thesis extends Shelton’s theory of activity-goal alignment, which relates a player’s activity and the designer’s intended learning goal in any learning game. By developing two tools that score activity-goal alignment, this thesis argues that activity-goal alignment is an important, prevailing position in the learning game design literature that can be made clearer in practice. | |
dc.language | en | |
dc.publisher | Curtin University | |
dc.title | An investigation of learning game design : scoring activity-goal alignment | |
dc.type | Thesis | |
dcterms.educationLevel | PhD | |
curtin.department | School of Design | |
curtin.accessStatus | Open access |