Show simple item record

dc.contributor.authorSahinler Albayrak, Muleyke
dc.contributor.supervisorJohn Williamsen_US
dc.contributor.supervisorJulian Chenen_US
dc.date.accessioned2023-04-03T05:24:09Z
dc.date.available2023-04-03T05:24:09Z
dc.date.issued2022en_US
dc.identifier.urihttp://hdl.handle.net/20.500.11937/91306
dc.description.abstract

This thesis aimed to explore whether headset-mounted display virtual reality (HMD VR) games could serve as an innovative approach to enhance content vocabulary learning and foster subject content knowledge of Years 7 and 8 Middle Eastern students. Specifically, it aimed to measure these students’ content specific vocabulary acquisition and retention, examine their perceptions of and attitudes towards VR game-based learning, and offer best practices for educational institutions that support culturally and linguistically diverse (CALD) learners.

en_US
dc.publisherCurtin Universityen_US
dc.titleExploring English as an Additional Language Students’ Perceived Engagement in and Experience of Content Vocabulary Acquisition and Retention Through Immersive Virtual Reality Gamesen_US
dc.typeThesisen_US
dcterms.educationLevelPhDen_US
curtin.departmentSchool of Educationen_US
curtin.accessStatusOpen accessen_US
curtin.facultyHumanitiesen_US
curtin.contributor.orcidSahinler Albayrak, Muleyke [0000-0001-8348-9822]en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record