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dc.contributor.authorHowells, Lachlan Mark
dc.contributor.supervisorTama Leaveren_US
dc.contributor.supervisorEleanor Sandryen_US
dc.date.accessioned2023-07-27T01:38:41Z
dc.date.available2023-07-27T01:38:41Z
dc.date.issued2023en_US
dc.identifier.urihttp://hdl.handle.net/20.500.11937/92828
dc.description.abstract

This thesis examines the performative dimensions videogame affordances assume within online, live streaming environments. This approach considers how streamers configure their videogame play in terms of a potential audience, drawing on five semi-structured, in-depth interviews with Australian-based Twitch streamers to analyse how streamers leverage videogame affordances to produce “meaningful moments”. Guiding this thesis is the question of how the player-videogame relationship is maintained, fractured or altered within live-streaming environments such as Twitch.

en_US
dc.publisherCurtin Universityen_US
dc.titlePerforming Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitchen_US
dc.typeThesisen_US
dcterms.educationLevelPhDen_US
curtin.departmentSchool of Media, Creative Arts and Social Inquiryen_US
curtin.accessStatusOpen accessen_US
curtin.facultyHumanitiesen_US
curtin.contributor.orcidHowells, Lachlan Mark [0000-0002-7699-3534]en_US


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