Cheating in networked computer games: a review
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© ACM, 2007. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIMEA '07: Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, Vol. 274, ISBN: 978-1-59593-708-7, 2007. http://doi.acm.org/10.1145/1306813.1306839
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The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present in centralised Client/Server (C/S) architectures. Researchers are proposing Peer-to-Peer (P2P) architectures as a scalable alternative to C/S; however, P2P is more vulnerable to cheating as it decentralises the game state and logic to un-trusted peer machines, rather than using trusted centralised servers. Cheating is a major concern for online games, as a minority of cheaters can potentially ruin the game for all players. In this paper we present a review and classification of known cheats, and provide real-world examples where possible. Further, we discuss counter measures used by C/S architectures to prevent cheating. Finally, we discuss several P2P architectures designed to prevent cheating, highlighting their strengths and weaknesses.
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Webb, Steven Daniel (2010)Network computer games are played amongst players on different hosts across the Internet. Massively Multiplayer Online Games (MMOG) are network games in which thousands of players participate simultaneously in each instance ...
Webb, Steven; Soh, Sieteng (2008)The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present ...
Webb, Steven; Soh, Sieteng; Lau, William (2007)Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively Multiplayer Online Games (MMOG); however, they increase the possibility of cheating. Existing P2P cheat solutions only ...