Game Changers for Transforming Learning Environments
|dc.identifier.citation||Gibson, David. 2012. Game Changers for Transforming Learning Environments, in F.S. Miller (ed), Transforming Learning Environments: Strategies to Shape the Next Generation, pp. 215-235. Advances in Educational Administration; v. 16. Bingley, UK: Emerald Group Publishing.|
If there are truly impermeable walls between objective research purity, applied science research and development, and advocacy for social justice, then the current system of education, tenure, rewards and recognition should be serving society well now and into the future. However, the world has dramatically changed due to three shaping forces in society: (1) technological flattening of the landscape of opportunity, (2) the rise of the inseparable role of technology in creating knowledge and culture, and (3) the development of complex systems science. These three game changers imply a dramatic rethinking of the foundations of knowledge and practice in all fields because they exert new constraints and open up new opportunities for education concerning the knowledge and skills needed to prepare the next generation of leaders for the global competition of ideas, creativity, and human potential. The 21st century educator capable of transforming learning environments is a person who is a master of these three core concepts. This chapter articulates a vision that is aimed to generate thinking and debate, and like an attractor, pull mental models toward the future as scholarly communities in education grapple with their own next steps and the challenging conversations needed for advancement and innovation in response to the globally changing landscape.
|dc.publisher||Emerald Group Publishing Ltd|
|dc.title||Game Changers for Transforming Learning Environments|
|dcterms.source.title||Transforming Learning Environments: Strategies to Shape the Next Generation. Advances in Educational Administration|
|curtin.accessStatus||Fulltext not available|