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dc.contributor.authorHendrix, M.
dc.contributor.authorProtopsaltis, A.
dc.contributor.authorDunwell, I.
dc.contributor.authorPetridis, P.
dc.contributor.authorArnab, S.
dc.contributor.authorde Freitas, Sara
dc.contributor.editorJovanovic J.
dc.contributor.editorChiong R.
dc.date.accessioned2017-01-30T11:22:23Z
dc.date.available2017-01-30T11:22:23Z
dc.date.created2015-04-23T03:53:29Z
dc.date.issued2012
dc.identifier.citationHendrix, M. and Protopsaltis, A. and Dunwell, I. and Petridis, P. and Arnab, S. and de Freitas, S. 2012. Repurposing, integrating, and rating serious games as learning objects. In Technological and Social Environments for Interactive Learning, ed. Jovanovic J., Chiong R., 307-328. Santa Rosa, California: Informing Science Press.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/11031
dc.publisherInforming Science Press
dc.titleRepurposing, integrating, and rating serious games as learning objects
dc.typeBook Chapter
dcterms.source.startPage307
dcterms.source.endPage328
dcterms.source.titleTechnological and Social Environments for Interactive Learning
dcterms.source.isbn9781932886733
dcterms.source.placeSanta Rosa, California
dcterms.source.chapter10
curtin.accessStatusFulltext not available


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