Curtin University Homepage
  • Library
  • Help
    • Admin

    espace - Curtin’s institutional repository

    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item

    Entering Farmville: Finding Value in Social Games

    189134_71533_BalnavesWillsonLeaver_2012_EnteringFarmville.pdf (1.190Mb)
    Access Status
    Open access
    Authors
    Balnaves, Mark
    Willson, Michele
    Leaver, Tama
    Date
    2012
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Balnaves, Mark and Willson, Michele and Leaver, Tama. 2012. Entering Farmville: Finding Value in Social Games, in Anyanwu C. and. Green K. and Sykes J. (ed), Communicating Change and Changing Communication in the 21st Century, Australian and New Zealand Communication Association conference, July 4-6 2012, pp. 1-12. Adelaide, Australia: Australian and New Zealand Communication Association.
    Source Title
    Refereed Proceedings of the Australian and New Zealand Communication Association conference: Communicating Change and Changing Communication in the 21st Century
    Source Conference
    Australian and New Zealand Communication Association conference
    ISSN
    1448-4331
    Remarks

    Copyright Statement: This work is licensed under the Creative Commons Attribution-Share Alike 2.5 Australian License. http://creativecommons.org/licenses/by-sa/2.5/au/

    URI
    http://hdl.handle.net/20.500.11937/11405
    Collection
    • Curtin Research Publications
    Abstract

    Social games—games that operate within social network sites (SNS) and draw on a user’s social graph—are a rapidly growing phenomena. According to AppData’s facebook applications report, Zynga’s social game, Farmville, as at the 15th March 2012, had 29,100,000 monthly active users (MAU) and 5,800,000 daily active users (DAU). The site also lists Farmville as no. 7 on the App leaderboard, and Zynga, the game designer, as no. 1 on the developer leaderboard with 245,429,908 MAU’s. These are not small numbers and clearly indicate a level of engagement and correspondingly, of revenue generation that warrant closer examination. However, the value of social gaming is far from just economic, with the experiences of game-play, and the broader social interactions possible surrounding social games, potentially creating value for the game company and players themselves in a number of different ways. This paper will explore the experience of the Zynga game Farmville, with particular focus on the question of value. Primary evidence will be drawn from the ethnographic experiences of one of the authors who spent several months immersed in Farmville as an explicitly positioned ethnographic researcher (as part of a larger ARC Linkage grant on social gaming on the internet). In order to situate these findings, this paper will also provide a brief history of the games leading to Farmville and explore the broader context of value creation in social games.

    Related items

    Showing items related by title, author, creator and subject.

    • Downloading digital video games: predictors, moderators and consequences
      Phau, Ian; Liang, Johan (2012)
      Purpose – The purpose of this paper is to investigate how personal and social factors influence attitudes towards downloading pirated games from the internet. It also examines the moderators between attitudes and intention ...
    • The Colour Card Game
      Peacock-Smith, R.; Green-Armytage, Paul (2009)
      This paper is the outcome of a dialogue between two lecturers in the visual arts from universities in Queensland and Western Australia. The Colour Card Game is a tool for teaching creative colour exploration to a wide ...
    • Playing the Game, or Not: Reframing Understandings of Children’s Digital Play
      Magladry, Madison; Willson, Michele (2019)
      Everybody seems to have an opinion about the value, risks and opportunities of children playing digital games. Popular media conveys messages to parents and the public alike of addicted, violent, desensitised, and anti-social ...
    Advanced search

    Browse

    Communities & CollectionsIssue DateAuthorTitleSubjectDocument TypeThis CollectionIssue DateAuthorTitleSubjectDocument Type

    My Account

    Admin

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular Authors

    Follow Curtin

    • 
    • 
    • 
    • 
    • 

    CRICOS Provider Code: 00301JABN: 99 143 842 569TEQSA: PRV12158

    Copyright | Disclaimer | Privacy statement | Accessibility

    Curtin would like to pay respect to the Aboriginal and Torres Strait Islander members of our community by acknowledging the traditional owners of the land on which the Perth campus is located, the Whadjuk people of the Nyungar Nation; and on our Kalgoorlie campus, the Wongutha people of the North-Eastern Goldfields.