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dc.contributor.authorChan, Dean
dc.contributor.editorLent J.A
dc.contributor.editorFitzsimmons, L.
dc.date.accessioned2017-01-30T11:24:37Z
dc.date.available2017-01-30T11:24:37Z
dc.date.created2014-11-19T01:13:25Z
dc.date.issued2013
dc.identifier.citationChan, D. 2013. Locating Play: The Situated Localities of Online and Handheld Gaming in East Asia. In Asian Popular Culture: New, Hybrid, and Alternate Media, ed. Lent J.A & Fitzsimmons, L., 17-34. United States: Lexington Books.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/11426
dc.publisherLexington Books
dc.titleLocating Play: The Situated Localities of Online and Handheld Gaming in East Asia
dc.typeBook Chapter
dcterms.source.startPage17
dcterms.source.endPage34
dcterms.source.titleAsian Popular Culture: New, Hybrid, and Alternate Media
dcterms.source.isbn978-0-7391-7961-1
dcterms.source.placeUnited States
dcterms.source.chapter8
curtin.accessStatusFulltext not available


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