Locating Play: The Situated Localities of Online and Handheld Gaming in East Asia
dc.contributor.author | Chan, Dean | |
dc.contributor.editor | Lent J.A | |
dc.contributor.editor | Fitzsimmons, L. | |
dc.date.accessioned | 2017-01-30T11:24:37Z | |
dc.date.available | 2017-01-30T11:24:37Z | |
dc.date.created | 2014-11-19T01:13:25Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | Chan, D. 2013. Locating Play: The Situated Localities of Online and Handheld Gaming in East Asia. In Asian Popular Culture: New, Hybrid, and Alternate Media, ed. Lent J.A & Fitzsimmons, L., 17-34. United States: Lexington Books. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/11426 | |
dc.publisher | Lexington Books | |
dc.title | Locating Play: The Situated Localities of Online and Handheld Gaming in East Asia | |
dc.type | Book Chapter | |
dcterms.source.startPage | 17 | |
dcterms.source.endPage | 34 | |
dcterms.source.title | Asian Popular Culture: New, Hybrid, and Alternate Media | |
dcterms.source.isbn | 978-0-7391-7961-1 | |
dcterms.source.place | United States | |
dcterms.source.chapter | 8 | |
curtin.accessStatus | Fulltext not available |