Show simple item record

dc.contributor.authorDreher, Heinz
dc.contributor.authorWilliams, Robert
dc.contributor.authorGuetl, C.
dc.contributor.authorMaurer, H.
dc.date.accessioned2017-01-30T11:42:55Z
dc.date.available2017-01-30T11:42:55Z
dc.date.created2008-11-12T23:24:59Z
dc.date.issued2005
dc.identifier.citationDreher, Heinz and Williams, Robert and Guetl, Christian and Maurer, Hermann. 2005. : Game-based e-learning applications of e-tester, in Kommers, P. and Richards, G. (ed), World Conference on Educational, Multimedia, Hypermedia and Telecommunications (Ed-Media 2005), Jun 27 2005, pp. 4912-4917. Montreal, Canada: Association for the Advancement of Computing in Education.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/14320
dc.description.abstract

Adaptive E-Learning systems may be a supportive solution for a wide range of learning applications. In order to complement common learning paradigms in computer-based education the digital game-based learning paradigm is an interesting alternative, through which we can increase motivation, intrigue learners for a new or a previously boring subject, and provide another, more relaxing environment for self-assessment and testing. Despite of these advantages, one main shortcoming is that the creation of game stories and curriculum-relevant game content is an enormous workload for teachers and learning content providers. In order to reduce the learning game creation effort, we propose an enhanced digital game-based learning approach by applying a flexible game shell in combination with auto-generated questions based on the course content and automatic assessment of natural language answers. On the basis of requirements within the AdeLE research project and application scenarios, our development approach as well as the first prototype implementation are highlighted. First experiences and tests based on the prototype implementation are promising.

dc.publisherAssociation for the Advancement of Computing in Education
dc.subjectdigital game
dc.subjectAdeLe
dc.subjecteducation
dc.subjectlearning paradigm
dc.subjectgram. e-tester
dc.subjectself-assessment
dc.subjecttesting
dc.subjecte-learning
dc.subjectadaptive e-learning
dc.subjectcomputer-based education
dc.titleGame-based e-learning applications of e-tester
dc.typeConference Paper
dcterms.source.startPage4912
dcterms.source.endPage4917
dcterms.source.titleProceedings of the World Conference on Educational, Multimedia, Hypermedia and Telecommunications (Ed-Media 2005)
dcterms.source.seriesProceedings of the World Conference on Educational, Multimedia, Hypermedia and Telecommunications (Ed-Media 2005)
dcterms.source.conferenceWorld Conference on Educational, Multimedia, Hypermedia and Telecommunications (Ed-Media 2005)
dcterms.source.conference-start-dateJun 27 2005
dcterms.source.conferencelocationMontreal, Canada
dcterms.source.placeCanada
curtin.note

Copyright by AACE. Reprinted from the [World Conference on Educational, Multimedia, Hypermedia and Telecommunications (Ed-Media 2005), pp. 4912-4917, Montreal, Canada, Jun 27 2005. Association for the Advancement of Computing in Education, Canada.] with permission of AACE (http://www.aace.org).

curtin.departmentCentre for Extended Enterprises and Business Intelligence
curtin.identifierEPR-811
curtin.accessStatusOpen access
curtin.facultyCurtin Business School
curtin.facultySchool of Information Systems


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record