Issues
| dc.contributor.author | Walz, Steffen | |
| dc.contributor.author | Deterding, S | |
| dc.date.accessioned | 2017-01-30T11:49:27Z | |
| dc.date.available | 2017-01-30T11:49:27Z | |
| dc.date.created | 2016-08-08T19:30:17Z | |
| dc.date.issued | 2015 | |
| dc.identifier.citation | Walz, S. and Deterding, S 2015. Issues. In The Gameful World Approaches, Issues, Applications, 273-276. | |
| dc.identifier.uri | http://hdl.handle.net/20.500.11937/15361 | |
| dc.description.abstract |
What if every part of our everyday life was turned into a game? The implications of "gamification." | |
| dc.title | Issues | |
| dc.type | Book Chapter | |
| dcterms.source.startPage | 273 | |
| dcterms.source.endPage | 276 | |
| dcterms.source.title | The Gameful World Approaches, Issues, Applications | |
| dcterms.source.isbn | 026202800X | |
| dcterms.source.chapter | 25 | |
| curtin.department | School of Design and Art | |
| curtin.accessStatus | Fulltext not available | |
| curtin.faculty | Faculty of Humanities |
Files in this item
| Files | Size | Format | View |
|---|---|---|---|
|
There are no files associated with this item. |
|||
