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dc.contributor.authorWalz, Steffen
dc.contributor.authorDeterding, S
dc.date.accessioned2017-01-30T11:49:27Z
dc.date.available2017-01-30T11:49:27Z
dc.date.created2016-08-08T19:30:17Z
dc.date.issued2015
dc.identifier.citationWalz, S. and Deterding, S 2015. Issues. In The Gameful World Approaches, Issues, Applications, 273-276.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/15361
dc.description.abstract

What if every part of our everyday life was turned into a game? The implications of "gamification."

dc.titleIssues
dc.typeBook Chapter
dcterms.source.startPage273
dcterms.source.endPage276
dcterms.source.titleThe Gameful World Approaches, Issues, Applications
dcterms.source.isbn026202800X
dcterms.source.chapter25
curtin.departmentSchool of Design and Art
curtin.accessStatusFulltext not available


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