Show simple item record

dc.contributor.authorHutchison, Andrew
dc.contributor.editorKevin Wong
dc.contributor.editorLance Fung
dc.contributor.editorPeter Cole
dc.date.accessioned2017-01-30T11:58:23Z
dc.date.available2017-01-30T11:58:23Z
dc.date.created2014-10-28T02:31:43Z
dc.date.issued2006
dc.identifier.citationHutchison, A. 2006. Where are my legs? Embodiment Gaps in Avatars, in Wong, K. and Lance Fung, L. and Cole, P. (ed), Proceedings of the 2006 International Conference on Game Research and Development (CyberGames 2006) and Proceedings of the 3rd Australasian conference on Interactive Entertainment (IE 2006), Dec 4-6 2006, pp. 104-111. Fremantle, WA: CGIE2006.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/16882
dc.description.abstract

This paper identifies "gaps" in the manifestation and behaviour of avatars that commonly occur in games. These gaps in embodiment are sometimes surprisingly conspicuous, and cannot always be attributed to simple hardware or software limitations. Most of these gaps appear to be errors and/or oversights by the designers of the games, and can compromise the player's experience of being in a virtual space/environment. Nevertheless, these gaps are overcome everyday by game players to achieve compelling experiences, as is evident from the continuing popularity of games as a past time. This apparent paradox is examined in a detailed analysis of gaps in the rendering of avatars in well-known classic and current games (the Myst, Doom, and Half-Life [19] [20] [21] series). Comparison is made to the means of embodiment used in both text only rendered experiences and non-game interactive virtual experiences. These include Interactive Fiction (Adventure [22] and Zork [23]), and Virtual Reality art (Char Davies' works Osmose and Ephemere [24] [25]). This comparison highlights the difference between the mimetic and immersive functions of virtual environments, and the complexity of the relationship between them.

dc.publisherCGIE2006
dc.relation.urihttp://www.cgie2006.murdoch.edu.au/
dc.titleWhere are my legs? Embodiment Gaps in Avatars
dc.typeConference Paper
dcterms.source.startPage104
dcterms.source.endPage111
dcterms.source.titleCGIE2006 - Joint International Conference on CyberGames and Interactive Entertainment 2006
dcterms.source.seriesCGIE2006 - Joint International Conference on CyberGames and Interactive Entertainment 2006
dcterms.source.conferenceCGIE2006 - Joint International Conference on CyberGames and Interactive Entertainment 2006
dcterms.source.conference-start-dateDec 4 2006
dcterms.source.conferencelocationFremantle, WA
dcterms.source.placeFremantle
curtin.accessStatusFulltext not available
curtin.facultyFaculty of Built Environment, Art and Design


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record