Show simple item record

dc.contributor.authorPickernell, D.
dc.contributor.authorKeast, R.
dc.contributor.authorBrown, Kerry
dc.contributor.authorYousefpour, N.
dc.contributor.authorMiller, C.
dc.date.accessioned2017-01-30T12:02:14Z
dc.date.available2017-01-30T12:02:14Z
dc.date.created2014-11-19T01:13:17Z
dc.date.issued2013
dc.identifier.citationPickernell, D. and Keast, R. and Brown, K. and Yousefpour, N. and Miller, C. 2013. Taking the Gamble: Local and Regional Policy Issues of Access to Electronic Gaming Machines (EGMs): A Case Study of Victoria, Australia. Australasian Journal of Regional Studies. 19 (1): pp. 274-294.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/17495
dc.description.abstract

Gambling activities, and revenues derived, have been seen as a way to increase economic development in deprived areas. However, there are also concerns about gambling in general and Electronic Gaming Machines (EGMs) in particular, and the effects of access to these activities on the localities in which they are situated. This study explores issues of accessibility as they relate to EGM products in Victoria, focusing specifically on interactions between the location of, and demand for, EGM products. Results highlight potential twoway relationships between gambling and volunteering. Volunteering (and social capital more generally) may help protect against gambling. Alternatively and/or additionally volunteering may itself be damaged by increased gambling activity. This highlights the need for further exploration, particularly into how detrimental effects of EGMs may be mitigated in localities and beneficial impacts maximised by policy both related to the access to EGMs themselves and also the revenue and resources they generate.

dc.publisherRegional Science Association
dc.relation.urihttp://search.informit.com.au/documentSummary;dn=587052948475725;res=IELHSS
dc.subjectsocial capital
dc.subjectelectronic gaming machines
dc.subjectgambling revenues
dc.subjectAustralia
dc.titleTaking the Gamble: Local and Regional Policy Issues of Access to Electronic Gaming Machines (EGMs): A Case Study of Victoria, Australia
dc.typeJournal Article
dcterms.source.volume19
dcterms.source.number1
dcterms.source.startPage274
dcterms.source.endPage294
dcterms.source.issn1324-0935
dcterms.source.titleAustralasian Journal of Regional Studies
curtin.accessStatusFulltext not available


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record