Gamification
dc.contributor.author | Wood, Lincoln | |
dc.contributor.author | Reiners, Torsten | |
dc.contributor.editor | Hershay | |
dc.date.accessioned | 2017-01-30T12:20:42Z | |
dc.date.available | 2017-01-30T12:20:42Z | |
dc.date.created | 2014-10-01T20:00:19Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | Wood, L. and Reiners, T. 2015. Gamification, in M. Khosrow-Pour (ed), Encyclopedia of Information Science and Technology (3rd ed.), pp. 3039-3047. Hershey, PA: IGI GLOBAL. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/20731 | |
dc.identifier.doi | 10.4018/978-1-4666-5888-2.ch297 | |
dc.publisher | IGI GLOBAL | |
dc.subject | Game-based elements | |
dc.subject | Mechanics | |
dc.subject | Serious games | |
dc.subject | Components | |
dc.subject | Gamification | |
dc.subject | Dynamics | |
dc.subject | Business process | |
dc.subject | Gamify | |
dc.title | Gamification | |
dc.type | Book Chapter | |
dcterms.source.startPage | 3039 | |
dcterms.source.endPage | 3047 | |
dcterms.source.title | Encyclopedia of Information Science and Technology (3rd ed.) | |
dcterms.source.isbn | 9781466658882 | |
dcterms.source.place | - | |
dcterms.source.chapter | 297 | |
curtin.note |
This chapter appears in Encyclopedia of Information Science and Technology, edited by Mehdi Khosrow-Pour. Copyright 2015, IGI Global, www.igi-global.com. Posted by permission of the publisher. | |
curtin.department | School of Information Systems | |
curtin.accessStatus | Open access |