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dc.contributor.authorWood, Lincoln
dc.contributor.authorReiners, Torsten
dc.contributor.editorHershay
dc.date.accessioned2017-01-30T12:20:42Z
dc.date.available2017-01-30T12:20:42Z
dc.date.created2014-10-01T20:00:19Z
dc.date.issued2015
dc.identifier.citationWood, L. and Reiners, T. 2015. Gamification, in M. Khosrow-Pour (ed), Encyclopedia of Information Science and Technology (3rd ed.), pp. 3039-3047. Hershey, PA: IGI GLOBAL.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/20731
dc.identifier.doi10.4018/978-1-4666-5888-2.ch297
dc.publisherIGI GLOBAL
dc.subjectGame-based elements
dc.subjectMechanics
dc.subjectSerious games
dc.subjectComponents
dc.subjectGamification
dc.subjectDynamics
dc.subjectBusiness process
dc.subjectGamify
dc.titleGamification
dc.typeBook Chapter
dcterms.source.startPage3039
dcterms.source.endPage3047
dcterms.source.titleEncyclopedia of Information Science and Technology (3rd ed.)
dcterms.source.isbn9781466658882
dcterms.source.place-
dcterms.source.chapter297
curtin.note

This chapter appears in Encyclopedia of Information Science and Technology, edited by Mehdi Khosrow-Pour. Copyright 2015, IGI Global, www.igi-global.com. Posted by permission of the publisher.

curtin.departmentSchool of Information Systems
curtin.accessStatusOpen access


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