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dc.contributor.authorChang, Vanessa
dc.contributor.authorGuetl, Christian
dc.contributor.authorHadzic, M.
dc.contributor.editorCarlos Delgado Kloos
dc.contributor.editorJose Jesus Garcia Rueda
dc.contributor.editorMaria Blanca Ibanez Espiga
dc.date.accessioned2017-01-30T12:27:22Z
dc.date.available2017-01-30T12:27:22Z
dc.date.created2012-01-04T20:01:05Z
dc.date.issued2011
dc.identifier.citationChang, Vanessa and Guetl, Christian and Hadzic, Mirza. 2011. Using 3D virtual worlds to support geographically distributed software development team, in Carlos Delgado Kloos, Jose Jesus Garcia Rueda, Maria Blanca Ibanez Espiga (ed), iED Summit, Nov 28 2011, pp. 16-27. Madrid, Spain: Universidad Carlos III de Madrid
dc.identifier.urihttp://hdl.handle.net/20.500.11937/21774
dc.description.abstract

Today’s software development projects are generally performed by development teams that are geographically distributed. This trend also introduces a number of complications when it comes to communication between stakeholders, coordination of work, and control of the project. This paper reports on a prototype of an environment in a 3D virtual world which supports distributed software teams working on tasks. In this environment, virtual team members share a common space, communicate through multiple communication channels and have better team awareness, which ultimately helps them to complete software projects. This paper elaborates on the complexities within distributed teams as well as the different technologies that were employed to connect geographically dispersed co-workers. The requirements of the software development processes are implemented in the virtual world prototype to enable distributed teams to perform their work efficiently. The prototype is based on Sun’s Project Wonderland. A study involving developers and users was conducted which shows that the environment in virtual worlds can support the software development and project management disciplines in distributed settings. Richer and numerous communication possibilities, different applications and the ability to work with colleagues in a shared space help distributed software teams to overcome the barriers of physical separation.

dc.publisherUniversidad Carlos III de Madrid
dc.relation.urihttp://www.it.uc3m.es/rueda/Final.pdf
dc.subjectGlobal Software Development
dc.subjectDistributed Team
dc.subjectVirtual Teams
dc.subject3D Virtual World Environment
dc.titleUsing 3D virtual worlds to support geographically distributed software development team
dc.typeConference Paper
dcterms.source.startPage16
dcterms.source.endPage27
dcterms.source.titleEuropean Immersive Education Summit
dcterms.source.seriesEuropean Immersive Education Summit
dcterms.source.isbn9788489315662
dcterms.source.conferenceiED Summit
dcterms.source.conference-start-dateNov 28 2011
dcterms.source.conferencelocationMadrid, Spain
dcterms.source.placeLeganes (Madrid), Spain
curtin.departmentSchool of Information Systems
curtin.accessStatusFulltext not available


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