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dc.contributor.authorWang, Xiangyu
dc.contributor.authorDunston, P.
dc.contributor.authorProctor, R.
dc.contributor.authorHou, Lei
dc.contributor.authorSo, J.
dc.contributor.editorChang-so Han
dc.contributor.editorJunbok Lee
dc.date.accessioned2017-01-30T12:39:24Z
dc.date.available2017-01-30T12:39:24Z
dc.date.created2015-03-03T20:15:12Z
dc.date.issued2011
dc.identifier.citationWang, X. and Dunston, P. and Proctor, R. and Hou, L. and So, J. 2011. Reflections on using a game engine to develop a virtual training system for construction excavator operators, in Chang-so Han and Junbok Lee (ed), ISARC2011 The 28th International Symposium on Automation and Robotics in Construction, Jun 29 2011. Seoul, Korea: IAARC.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/23834
dc.publisherIAARC
dc.titleReflections on using a game engine to develop a virtual training system for construction excavator operators
dc.typeConference Paper
dcterms.source.titleISARC2011 The 28th International Symposium on Automation and Robotics in Construction
dcterms.source.seriesISARC2011 The 28th International Symposium on Automation and Robotics in Construction
dcterms.source.conferenceISARC2011 The 28th International Symposium on Automation and Robotics in Construction
dcterms.source.conference-start-dateJun 29 2011
dcterms.source.conferencelocationSeoul, Korea
dcterms.source.placeSeoul, Korea
curtin.accessStatusFulltext not available


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