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    Designing a Computational Model of Learning

    Access Status
    Fulltext not available
    Authors
    Gibson, David
    Date
    2009
    Type
    Book Chapter
    
    Metadata
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    Citation
    Gibson, David. 2009. Designing a Computational Model of Learning, in R.E. Ferdig (ed), Handbook of Research on Effective Electronic Gaming in Education, pp. 671-701. Hershey, PA: Information Science Reference.
    Source Title
    Handbook of Research on Effective Electronic Gaming in Education
    ISBN
    9781599048086
    URI
    http://hdl.handle.net/20.500.11937/24551
    Collection
    • Curtin Research Publications
    Abstract

    What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning. A teaching simulation – simSchool - helps illustrate selected psychological, physical and cognitive models and how intelligence can be represented in software agents. The design discussion includes evolutionary perspectives on artificial intelligence and the role of the conceptual assessment framework (Mislevy, Steinberg, & Almond, 2003) for automating feedback to the simulation user. The purpose of the chapter is to integrate a number of theories into a design framework for a computational model of learning.

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