Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs)
dc.contributor.author | Voulgari, I. | |
dc.contributor.author | Sampson, Demetrios | |
dc.date.accessioned | 2017-01-30T12:44:32Z | |
dc.date.available | 2017-01-30T12:44:32Z | |
dc.date.created | 2015-11-04T20:00:34Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Voulgari, I. and Sampson, D. 2014. Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs), in Proceedings of 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014), Jul 7-10 2014, pp. pp. 14-15. Athens: Institute of Electrical and Electronics Engineers. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/24698 | |
dc.identifier.doi | 10.1109/ICALT.2014.14 | |
dc.description.abstract |
© 2014 IEEE. In this paper we discuss lessons learnt from research on the educational use of MMOGs with respect to the meaningful pedagogical design of MOOCs. More specifically, we focus on four main areas, namely, motivation, grouping, structure, and assessment, which appear to present certain challenges for the design of MOOCs. | |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | |
dc.title | Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs) | |
dc.type | Conference Paper | |
dcterms.source.startPage | 14 | |
dcterms.source.endPage | 15 | |
dcterms.source.title | Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014 | |
dcterms.source.series | Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014 | |
dcterms.source.isbn | 9781479940387 | |
curtin.department | School of Education | |
curtin.accessStatus | Fulltext not available |
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