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dc.contributor.authorVoulgari, I.
dc.contributor.authorSampson, Demetrios
dc.date.accessioned2017-01-30T12:44:32Z
dc.date.available2017-01-30T12:44:32Z
dc.date.created2015-11-04T20:00:34Z
dc.date.issued2014
dc.identifier.citationVoulgari, I. and Sampson, D. 2014. Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs), in Proceedings of 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014), Jul 7-10 2014, pp. pp. 14-15. Athens: Institute of Electrical and Electronics Engineers.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/24698
dc.identifier.doi10.1109/ICALT.2014.14
dc.description.abstract

© 2014 IEEE. In this paper we discuss lessons learnt from research on the educational use of MMOGs with respect to the meaningful pedagogical design of MOOCs. More specifically, we focus on four main areas, namely, motivation, grouping, structure, and assessment, which appear to present certain challenges for the design of MOOCs.

dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.titleApplying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs)
dc.typeConference Paper
dcterms.source.startPage14
dcterms.source.endPage15
dcterms.source.titleProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
dcterms.source.seriesProceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
dcterms.source.isbn9781479940387
curtin.departmentSchool of Education
curtin.accessStatusFulltext not available


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