Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
dc.contributor.author | Lugmayr, Artur | |
dc.contributor.author | Reymann, S. | |
dc.contributor.author | Bruns, V. | |
dc.contributor.author | Rachwalski, J. | |
dc.contributor.author | Kemper, S. | |
dc.date.accessioned | 2017-01-30T12:45:44Z | |
dc.date.available | 2017-01-30T12:45:44Z | |
dc.date.created | 2016-09-12T08:36:33Z | |
dc.date.issued | 2009 | |
dc.identifier.citation | Lugmayr, A. and Reymann, S. and Bruns, V. and Rachwalski, J. and Kemper, S. 2009. Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains. Multimedia Systems. 15 (3): pp. 187-199. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/24925 | |
dc.identifier.doi | 10.1007/s00530-009-0162-4 | |
dc.description.abstract |
It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our real-world, and its synthetic overlay consisting of location-based services, chatting applications, or Web 2.0 offers. In the real-world, communication between humans is a matter of personality of different persons: exchanging information about each other, finding common interests, or finding common conversation themes. In the synthetic overlay, communication becomes a matter of distribution of personal profiles or automating profile matching. The open-source platform Portable Personality (P2) ( www.portable-personality.org ) faces this challenge, and provides a platform for cross-service interchange of personal context information based on any generic metadata type. P2's software architecture is designed for mining, enriching, and exchanging personal profiles between arbitrary multimedia services. The long-term vision of P2 is to provide a personality profile rather than a personal context information profile to enable communication between human and device as a matter of personalities, rather than automated matching of profiles. Two different scenarios, the Smart Social Network (SSN), and the personalization of audio-visual data are presented as practical use-case for P2. © 2009 Springer-Verlag. | |
dc.publisher | Springer | |
dc.title | Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains | |
dc.type | Journal Article | |
dcterms.source.volume | 15 | |
dcterms.source.number | 3 | |
dcterms.source.startPage | 187 | |
dcterms.source.endPage | 199 | |
dcterms.source.issn | 0942-4962 | |
dcterms.source.title | Multimedia Systems | |
curtin.department | Department of Film and Television | |
curtin.accessStatus | Fulltext not available |
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