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dc.contributor.authorLugmayr, Artur
dc.contributor.authorReymann, S.
dc.contributor.authorBruns, V.
dc.contributor.authorRachwalski, J.
dc.contributor.authorKemper, S.
dc.date.accessioned2017-01-30T12:45:44Z
dc.date.available2017-01-30T12:45:44Z
dc.date.created2016-09-12T08:36:33Z
dc.date.issued2009
dc.identifier.citationLugmayr, A. and Reymann, S. and Bruns, V. and Rachwalski, J. and Kemper, S. 2009. Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains. Multimedia Systems. 15 (3): pp. 187-199.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/24925
dc.identifier.doi10.1007/s00530-009-0162-4
dc.description.abstract

It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our real-world, and its synthetic overlay consisting of location-based services, chatting applications, or Web 2.0 offers. In the real-world, communication between humans is a matter of personality of different persons: exchanging information about each other, finding common interests, or finding common conversation themes. In the synthetic overlay, communication becomes a matter of distribution of personal profiles or automating profile matching. The open-source platform Portable Personality (P2) ( www.portable-personality.org ) faces this challenge, and provides a platform for cross-service interchange of personal context information based on any generic metadata type. P2's software architecture is designed for mining, enriching, and exchanging personal profiles between arbitrary multimedia services. The long-term vision of P2 is to provide a personality profile rather than a personal context information profile to enable communication between human and device as a matter of personalities, rather than automated matching of profiles. Two different scenarios, the Smart Social Network (SSN), and the personalization of audio-visual data are presented as practical use-case for P2. © 2009 Springer-Verlag.

dc.publisherSpringer
dc.titleDistributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
dc.typeJournal Article
dcterms.source.volume15
dcterms.source.number3
dcterms.source.startPage187
dcterms.source.endPage199
dcterms.source.issn0942-4962
dcterms.source.titleMultimedia Systems
curtin.departmentDepartment of Film and Television
curtin.accessStatusFulltext not available


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