Numerical solution of a pursuit-evasion differential game involving two spacecraft in low earth orbit
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This is a pre-copy-editing, author-produced PDF of an article accepted for publication in Journal of Industrial and Management Optimization (JIMO) following peer review. The definitive publisher-authenticated version "Sun, S. and Zhang, Q. and Loxton, R. and Li, B. 2015. Numerical solution of a pursuit-evasion differential game involving two spacecraft in low earth orbit. Journal of Industrial and Management Optimization (JIMO). 11 (4): pp. 1127-1147" is available online at: http://dx.doi.org/10.3934/jimo.2015.11.1127
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This paper considers a spacecraft pursuit-evasion problem taking place in low earth orbit. The problem is formulated as a zero-sum differential game in which there are two players, a pursuing spacecraft that attempts to minimize a payoff, and an evading spacecraft that attempts to maximize the same payoff. We introduce two associated optimal control problems and show that a saddle point for the differential game exists if and only if the two optimal control problems have the same optimal value. Then, on the basis of this result, we propose two computational methods for determining a saddle point solution: a semi-direct control parameterization method (SDCP method), which is based on a piecewise-constant control approximation scheme, and a hybrid method, which combines the new SDCP method with the multiple shooting method. Simulation results show that the proposed SDCP and hybrid methodsare superior to the semi-direct collocation nonlinear programming method (SDCNLP method), which is widely used to solve pursuit-evasion problems in the aerospace field.
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