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dc.contributor.authorChesney, T.
dc.contributor.authorChuah, S.
dc.contributor.authorHoffmann, R.
dc.contributor.authorHui, Wendy
dc.contributor.authorLarner, J.
dc.date.accessioned2017-01-30T12:53:37Z
dc.date.available2017-01-30T12:53:37Z
dc.date.created2014-05-29T20:00:16Z
dc.date.issued2014
dc.identifier.citationChesney, T. and Chuah, S. and Hoffmann, R. and Hui, W. and Larner, J. 2014. Skilled players cooperate less in multi-player games. Journal of Gaming and Virtual Worlds. 6 (1): pp. 21-31.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/26468
dc.identifier.doi10.1386/jgvw.6.1.21_1
dc.description.abstract

A naturalistic public good experiment is used to examine whether better players cooperate more or less than others. ‘Better’ is measured by subjects’ accuracy in a team-based shooting game, and cooperation is measured by introducing a public good decision into the game. A data set of 92 subjects was created and results show that better players cooperate significantly less than others. Economic theory is used to explain the result.

dc.publisherIntellect Ltd
dc.relation.urihttp://www.intellectbooks.co.uk/journals/view-issue,id=2656/
dc.subjectskill
dc.subjectpublic good
dc.subjectperformance
dc.subjectMMOG
dc.subjectcooperation
dc.subjectshooting game
dc.titleSkilled players cooperate less in multi-player games
dc.typeJournal Article
dcterms.source.volume6
dcterms.source.number1
dcterms.source.startPage21
dcterms.source.endPage31
dcterms.source.issn1757191X
dcterms.source.titleJournal of Gaming and Virtual Worlds
curtin.department
curtin.accessStatusFulltext not available


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