A study on exploiting commercial digital games into school context
dc.contributor.author | Panoutsopoulos, H. | |
dc.contributor.author | Sampson, Demetrios | |
dc.date.accessioned | 2017-01-30T13:02:54Z | |
dc.date.available | 2017-01-30T13:02:54Z | |
dc.date.created | 2015-11-04T20:00:30Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | Panoutsopoulos, H. and Sampson, D. 2012. A study on exploiting commercial digital games into school context. Educational Technology and Society. 15 (1): pp. 15-27. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/28063 | |
dc.description.abstract |
Digital game-based learning is a research field within the context of technology-enhanced learning that has attracted significant research interest. Commercial off-the-shelf digital games have the potential to provide concrete learning experiences and allow for drawing links between abstract concepts and real-world situations. The aim of this paper is to provide evidence for the effect of a general-purpose commercial digital game (namely, the “Sims 2-Open for Business”) on the achievement of standard curriculum Mathematics educational objectives as well as genera l educational objectives as defined by standard taxonomies. Furthermore, students’ opinions about their participation in the proposed game-supported educational scenario and potential changes in their attitudes toward math teaching and learning in junior high school are investigated. The results of the conducted research showed that: (i) students engaged in the game-supported educational activities achieved the same results with those who did not, with regard to the subject matter educational objectives, (ii) digital game- supported educational activities resulted in better achievement of the genera l educational objectives, and (iii) no significant differences were observed with regard to students’ attitudes towards math teaching and learning. | |
dc.relation.uri | http://www.ifets.info/journals/15_1/3.pdf | |
dc.title | A study on exploiting commercial digital games into school context | |
dc.type | Journal Article | |
dcterms.source.volume | 15 | |
dcterms.source.number | 1 | |
dcterms.source.startPage | 15 | |
dcterms.source.endPage | 27 | |
dcterms.source.issn | 1176-3647 | |
dcterms.source.title | Educational Technology and Society | |
curtin.department | School of Education | |
curtin.accessStatus | Open access |