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dc.contributor.authorSampson, Demetrios
dc.contributor.authorKallonis, P.
dc.date.accessioned2017-01-30T10:26:20Z
dc.date.available2017-01-30T10:26:20Z
dc.date.created2016-04-26T19:30:21Z
dc.date.issued2014
dc.identifier.citationSampson, D. and Kallonis, P. 2014. 3D virtual classroom simulations for supporting school teachers' continuing professional development, in Adult and Continuing Education: Concepts, Methodologies, Tools, and Applications, pp. 474-497. Hershey: IGI Global.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/2829
dc.identifier.doi10.4018/978-1-4666-5780-9.ch026
dc.description.abstract

3D Virtual Worlds provide realistic three-dimensional environments accessible through the web that can offer engaging, interactive, and immersive experiences. This can create new opportunities for teaching and learning. Yet, the possible use of 3D Virtual Worlds in formal education is a major challenge for school teachers, even for those who are experienced and keen on using digital technologies. In this chapter, the authors present a 3D Virtual Classroom Simulation appropriately designed and implemented using SLOODLE for supporting a module for teachers' continuing professional development based on the Synectics "making the strange familiar" instructional strategy, aiming towards acquiring appropriate competences for teaching within 3D Virtual Worlds and for developing innovative educational practices.

dc.title3D virtual classroom simulations for supporting school teachers' continuing professional development
dc.typeBook Chapter
dcterms.source.volume1-4
dcterms.source.startPage474
dcterms.source.endPage497
dcterms.source.titleAdult and Continuing Education: Concepts, Methodologies, Tools, and Applications
dcterms.source.isbn1466657804
curtin.departmentSchool of Education
curtin.accessStatusFulltext not available


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