A crossover randomised and controlled trial of the impact of active video games on motor coordination and perceptions of physical ability in children at risk of Developmental Coordination Disorder
dc.contributor.author | Straker, Leon | |
dc.contributor.author | Howie, Erin | |
dc.contributor.author | Smith, Anne | |
dc.contributor.author | Jensen, Lynn | |
dc.contributor.author | Piek, Jan | |
dc.contributor.author | Campbell, Amity | |
dc.date.accessioned | 2017-01-30T13:21:05Z | |
dc.date.available | 2017-01-30T13:21:05Z | |
dc.date.created | 2015-10-29T04:08:45Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | Straker, L. and Howie, E. and Smith, A. and Jensen, L. and Piek, J. and Campbell, A. 2015. A crossover randomised and controlled trial of the impact of active video games on motor coordination and perceptions of physical ability in children at risk of Developmental Coordination Disorder. Human Movement Science. 42: pp. 146-160. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/30712 | |
dc.identifier.doi | 10.1016/j.humov.2015.04.011 | |
dc.description.abstract |
Background: Impaired motor development can significantly affect a child's life and may result in an increased risk of a range of physical and psychological disorders. Active video game (AVG) interventions have been demonstrated to enhance motor skills in children with Developmental Coordination Disorder (DCD); however a home-based intervention has not been assessed. Objectives: The primary aim of this study was to compare the changes in motor coordination between a 16. week period of AVG use, with 16. weeks of normal activities (NAG). The secondary aim was to compare the child and parent perceptions of their physical performance between the AVG and NAG conditions. Methods: Twenty-one 9-12. year olds (10 males) were confirmed to be at risk of DCD (=16th percentile Movement Assessment Battery for Children-2nd edition (MABC-2) and =15th percentile Developmental Coordination Disorder Questionnaire (DCDQ)) and participated in this crossover randomised and controlled trial. Data was collected at study entry, after the first 16. week condition and following the final 16. week condition, including; (1) the MABC-2, (2) three-dimensional motion analysis of single leg balance and finger-nose tasks, and (3) parent perception of physical skills. Participant perception of physical skills was collected only after the first and second conditions. Results: There was no significant difference between AVG and NAG for any of the primary variables including the MABC-2, balance centre-of-mass path distance and finger-nose path distance. There was no significant intervention effect for secondary measures of motor coordination; however the children perceived their motor skills to be significantly enhanced as a result of the AVG intervention in comparison to the period of no intervention. Conclusion: A 16. week home based AVG intervention did not enhance motor skills in children with DCD, although they perceived their physical skills to be significantly improved.Trial Registration: Australia and New Zealand Clinical trials Registry (ACTRN 12611000400965). | |
dc.publisher | Elsevier | |
dc.title | A crossover randomised and controlled trial of the impact of active video games on motor coordination and perceptions of physical ability in children at risk of Developmental Coordination Disorder | |
dc.type | Journal Article | |
dcterms.source.volume | 42 | |
dcterms.source.startPage | 146 | |
dcterms.source.endPage | 160 | |
dcterms.source.issn | 0167-9457 | |
dcterms.source.title | Human Movement Science | |
curtin.department | School of Physiotherapy and Exercise Science | |
curtin.accessStatus | Fulltext not available |
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