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    Ludic Literature: Evaluating Skyrim for Humanities Modding

    Access Status
    Fulltext not available
    Authors
    Champion, Erik
    Date
    2015
    Type
    Conference Paper
    
    Metadata
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    Citation
    Champion, E. 2015. Ludic Literature: Evaluating Skyrim for Humanities Modding, in Proceedings of the Digital Humanities Congress, Sep 4-6 2014, pp. 1-22. Sheffield: HRI Online Publications.
    Additional URLs
    http://hridev1.shef.ac.uk/openbook/chapter/DHC2014-Anon
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/31673
    Collection
    • Curtin Research Publications
    Abstract

    This article evaluates the practical limitations and dramatic possibilities of modding (which means modifying) the commercial role-playing game Elder Scrolls V: Skyrim for the visualization and exploration of literature. The latest version of a twenty year old game franchise, Skyrim has inspired various writings and musings on its relation to Digital Humanities. Digital Humanities has moved to a more immersive, participative, tool-making medium, a recent report on digital archives has proposed digital tools integrate with history curriculums (Sampo, 2014) and that “digital history may narrow the gap between academic and popular history”. Can games also be used to promote traditional literary mediums as well as experiential and immersive archives?

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