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    Enhancing the understanding and insights of students and industry operators in process engineering principles via immersive 3D environments

    Access Status
    Fulltext not available
    Authors
    Norton, C.
    Cameron, I.
    Crosthwaite, C.
    Balliu, N.
    Tade, Moses
    Shallcross, D.
    Hoadley, A.
    Barton, G.
    Kavanagh, J.
    Date
    2008
    Type
    Journal Article
    
    Metadata
    Show full item record
    Citation
    Norton, C. and Cameron, I. and Crosthwaite, C. and Balliu, N. and Tade, M. and Shallcross, D. and Hoadley, A. et al. 2008. Enhancing the understanding and insights of students and industry operators in process engineering principles via immersive 3D environments. Computer - Aided Chemical Engineering. 25: pp. 1175-1180.
    Source Title
    Computer - Aided Chemical Engineering
    DOI
    10.1016/S1570-7946(08)80202-7
    ISSN
    1570-7946
    Faculty
    Faculty of Science and Engineering
    URI
    http://hdl.handle.net/20.500.11937/32794
    Collection
    • Curtin Research Publications
    Abstract

    This work differentiates itself from most educational based multimedia resources by catering for two distinct audience groups. The first group is undergraduate process engineering students in a number of Australian institutions, whereas the second group represents operational staff at the industrial facilities covered by the interface. This presents challenges in pedagogy, educational pitch, industrial relations and project management. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This Virtual Reality (VR) learning tool has been developed by applying aspects of relevant educational theory and proven instructive teaching approaches. Principles such as constructivism, interactivity, cognitive load and learner-centred design have been central considerations when constructing and structuring this resource. Structural challenges include determining a framework for the basic environment, the repository for the VR and activities, as well as the development of a learning platform arrangement to support self-directed learning in the interface. Some of the system's current functionality is demonstrated through snapshots of the screen configuration. Future developments within the interface are revealed. © 2008 Elsevier B.V. All rights reserved.

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