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dc.contributor.authorHendrix, M.
dc.contributor.authorDunwell, I.
dc.contributor.authorlameras, P.
dc.contributor.authorArnab, S.
dc.contributor.authorPetridis, P.
dc.contributor.authorStewart, C.
dc.contributor.authorde Freitas, Sara
dc.contributor.authorBacklund, P.
dc.contributor.authorLiarokapis, F.
dc.date.accessioned2017-01-30T13:36:45Z
dc.date.available2017-01-30T13:36:45Z
dc.date.created2015-03-03T03:51:06Z
dc.date.issued2013
dc.identifier.citationHendrix, M. and Dunwell, I. and lameras, P. and Arnab, S. and Petridis, P. and Stewart, C. and de Freitas, S. et al. 2013. Serious games and e-learning standards: Towards an integrated experience. Journal of Advanced Distributed Learning Technology. 1 (1): pp. 9-20.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/33369
dc.description.abstract

Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase their efficacy, and support a wider range of pedagogicalapproaches. Similarly, the concept of using Game Based Learning, taken commonly torefer to the use of digital games for education, has also been the subject of a substantialvolume of research into their pedagogical design and impact. The popularisation of GameBased Learning has occurred in parallel with the establishment of E-Learning systems;however, questions remain on both technical and pedagogical levels as to how games caneffectively be integrated into e-Learning systems. Games can differ substantially from othereducational media when used as learning resources, as they may combine high-fidelityaudio and video content and employ experiential, social, or exploratory pedagogies.Observing that games are not commonly designed to be included in E-Learning-Learningsystems, and that most E-Learning-Learning standards at present do not specificallyinclude affordances for Game Based Learning, this paper explores recent advances instandardisation of Game Based Learning descriptions, and their integration withELearning- Learning standards.

dc.publisherRomania Advanced Distributed Learning Partnership Lab
dc.titleSerious games and e-learning standards: Towards an integrated experience
dc.typeJournal Article
dcterms.source.volume1
dcterms.source.number1
dcterms.source.startPage9
dcterms.source.endPage20
dcterms.source.issn2285-1070
dcterms.source.titleJournal of Advanced Distributed Learning Technology
curtin.accessStatusFulltext not available


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