Serious games and e-learning standards: Towards an integrated experience
dc.contributor.author | Hendrix, M. | |
dc.contributor.author | Dunwell, I. | |
dc.contributor.author | lameras, P. | |
dc.contributor.author | Arnab, S. | |
dc.contributor.author | Petridis, P. | |
dc.contributor.author | Stewart, C. | |
dc.contributor.author | de Freitas, Sara | |
dc.contributor.author | Backlund, P. | |
dc.contributor.author | Liarokapis, F. | |
dc.date.accessioned | 2017-01-30T13:36:45Z | |
dc.date.available | 2017-01-30T13:36:45Z | |
dc.date.created | 2015-03-03T03:51:06Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | Hendrix, M. and Dunwell, I. and lameras, P. and Arnab, S. and Petridis, P. and Stewart, C. and de Freitas, S. et al. 2013. Serious games and e-learning standards: Towards an integrated experience. Journal of Advanced Distributed Learning Technology. 1 (1): pp. 9-20. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/33369 | |
dc.description.abstract |
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase their efficacy, and support a wider range of pedagogicalapproaches. Similarly, the concept of using Game Based Learning, taken commonly torefer to the use of digital games for education, has also been the subject of a substantialvolume of research into their pedagogical design and impact. The popularisation of GameBased Learning has occurred in parallel with the establishment of E-Learning systems;however, questions remain on both technical and pedagogical levels as to how games caneffectively be integrated into e-Learning systems. Games can differ substantially from othereducational media when used as learning resources, as they may combine high-fidelityaudio and video content and employ experiential, social, or exploratory pedagogies.Observing that games are not commonly designed to be included in E-Learning-Learningsystems, and that most E-Learning-Learning standards at present do not specificallyinclude affordances for Game Based Learning, this paper explores recent advances instandardisation of Game Based Learning descriptions, and their integration withELearning- Learning standards. | |
dc.publisher | Romania Advanced Distributed Learning Partnership Lab | |
dc.title | Serious games and e-learning standards: Towards an integrated experience | |
dc.type | Journal Article | |
dcterms.source.volume | 1 | |
dcterms.source.number | 1 | |
dcterms.source.startPage | 9 | |
dcterms.source.endPage | 20 | |
dcterms.source.issn | 2285-1070 | |
dcterms.source.title | Journal of Advanced Distributed Learning Technology | |
curtin.accessStatus | Fulltext not available |