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dc.contributor.authorAfari, Ernest
dc.contributor.authorAldridge, Jill
dc.contributor.authorFraser, Barry
dc.date.accessioned2017-01-30T13:39:17Z
dc.date.available2017-01-30T13:39:17Z
dc.date.created2013-03-26T20:00:53Z
dc.date.issued2012
dc.identifier.citationAfari, Ernest and Aldridge, Jill M. and Fraser, Barry J. 2012. Effectiveness of Using Games in Tertiary-Level Mathematics Classrooms. International Journal of Science and Mathematics Education. 10 (6): pp. 1369-1392.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/33765
dc.identifier.doi10.1007/s10763-012-9340-5
dc.description.abstract

The primary focus of this study was to investigate the effectiveness of games when used in tertiary-level mathematics classes in the United Arab Emirates. Our study incorporated a mixed-method approach that involved surveys (to assess students’ perceptions of the learning environment and attitudes towards mathematics), interviews, observations of classes and narrative stories. A sample of 90 students from 3 tertiary-level institutions in Abu Dhabi participated in the study. In-depth qualitative data provided information about the introduction and use of games in mathematics. A narrative, based on classroom observations of students playing Jeopardy!-type mathematics games, provided insights into games in action in the classrooms. The data were analysed to examine students’ interactions during the games and to triangulate, clarify and explain students’ responses to the learning environment and attitude questionnaires. To examine pre–post differences in students perceptions of the learning environment and their attitudes, 2 questionnaires were administered to students before and after the introduction of games. Pre–post differences for 3 of the 6 learning environment scales (Teacher Support, Involvement, Personal Relevance) and both attitude scales (Enjoyment of Mathematics Lessons and Academic Efficacy scales) were statistically significant. Information obtained from interviews with students and teachers were used to explain the pre–post differences.

dc.publisherSpringer Netherlands
dc.subjectUnited Arab Emirates
dc.subjectmathematics games
dc.subjectnarrative
dc.subjectWhat Is Happening In this Class? (WIHIC)
dc.subjectacademic efficacy
dc.subjectattitudes
dc.titleEffectiveness of Using Games in Tertiary-Level Mathematics Classrooms
dc.typeJournal Article
dcterms.source.volume10
dcterms.source.number6
dcterms.source.startPage1369
dcterms.source.endPage1392
dcterms.source.issn15710068
dcterms.source.titleInternational Journal of Science and Mathematics Education
curtin.department
curtin.accessStatusFulltext not available


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