Curtin University Homepage
  • Library
  • Help
    • Admin

    espace - Curtin’s institutional repository

    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item

    Entertaining the similarities and distinctions between serious games and virtual heritage projects

    235601_235601.pdf (463.3Kb)
    Access Status
    Open access
    Authors
    Champion, Erik
    Date
    2015
    Type
    Journal Article
    
    Metadata
    Show full item record
    Citation
    Champion, E. 2015. Entertaining the similarities and distinctions between serious games and virtual heritage projects. Entertainment Computing. 14: pp. 67-74.
    Source Title
    Entertainment Computing
    DOI
    10.1016/j.entcom.2015.11.003
    ISSN
    1875-9521
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/34340
    Collection
    • Curtin Research Publications
    Abstract

    This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage, typical game-style entertainment poses particular ethical problems, especially around the simulation of historic violence and the possible trivialization of culturally sensitive and significant material. While virtual heritage can be considered to share some features of serious games, there are significantly different emphases on objectives. Despite these distinctions, virtual heritage projects could still meet serious games-style objectives while entertaining participants.

    Related items

    Showing items related by title, author, creator and subject.

    • Serious storytelling – a first definition and review
      Lugmayr, Artur; Sutinen, E.; Suhonen, J.; Sedano, C.; Hlavacs, H.; Montero, C. (2016)
      © 2016 Springer Science+Business Media New YorkIn human culture, storytelling is a long-established tradition. The reasons people tell stories are manifold: to entertain, to transfer knowledge between generations, to ...
    • Understanding the representational dimension of learning: the implications of interactivity, immersion and fidelity on the development of serious games
      de Freitas, Sara; Dunwell, I. (2011)
      Modern interactive digital mediums enable educational content to be represented in increasingly varied and Modern interactive digital mediums enable educational content to be represented in increasingly varied and ...
    • Art History, Heritage Games, and Virtual Reality
      Champion, Erik ; Foka, Anna (2020)
      This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has potential to connect traditional galleries, libraries, archives, and museum sector organizations with contemporary ...
    Advanced search

    Browse

    Communities & CollectionsIssue DateAuthorTitleSubjectDocument TypeThis CollectionIssue DateAuthorTitleSubjectDocument Type

    My Account

    Admin

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular Authors

    Follow Curtin

    • 
    • 
    • 
    • 
    • 

    CRICOS Provider Code: 00301JABN: 99 143 842 569TEQSA: PRV12158

    Copyright | Disclaimer | Privacy statement | Accessibility

    Curtin would like to pay respect to the Aboriginal and Torres Strait Islander members of our community by acknowledging the traditional owners of the land on which the Perth campus is located, the Whadjuk people of the Nyungar Nation; and on our Kalgoorlie campus, the Wongutha people of the North-Eastern Goldfields.