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    Serious games analytics: Theoretical framework

    Access Status
    Fulltext not available
    Authors
    Loh, C.
    Sheng, Y.
    Ifenthaler, Dirk
    Date
    2015
    Type
    Book Chapter
    
    Metadata
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    Citation
    Loh, C. and Sheng, Y. and Ifenthaler, D. 2015. Serious games analytics: Theoretical framework, in Loh, C. et al (ed), Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement, pp. 3-29. Switzerland: Springer.
    Source Title
    Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement
    DOI
    10.1007/978-3-319-05834-4_1
    ISBN
    9783319058344
    School
    DVC Education
    URI
    http://hdl.handle.net/20.500.11937/34345
    Collection
    • Curtin Research Publications
    Abstract

    “Serious Games” is a unique industry that is concerned with the training/learning performance assessment of its clients. It is one of three digital technology industries (along with digital games, and online learning) that are rapidly advancing into the arena of analytics. The analytics from these industries all came from the tracing of user-generated data as they interacted with the systems, but differed from one another in the primary purposes for such analytics. For example, the purpose of game analytics is to support the growth of digital (entertainment) games, while that of learning analytics is to support the online learning industries. Although some game and learning analytics can indeed be used in serious games, they lack specific metrics and methods that outline the effectiveness of serious games—an important feature to stakeholders. Serious Games Analytics need to provide (actionable) insights that are of values to the stakeholders—specific strategies/policies to improve the serious games, and to (re)train or remediate play-learners for performance improvement. Since the performance metrics from one industry are unlikely to transfer well into another industry, those that are optimal for use in the Serious Games industry must be properly identified as Serious Games Analytics—to properly measure, assess, and improve performance with serious games.

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