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    Authentic, immersive and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation

    199094_114794_T___L_Forum_2014_Published_version.pdf (2.163Mb)
    Access Status
    Open access
    Authors
    Reiners, Torsten
    Teras, H.
    Chang, Vanessa
    Wood, L.
    Gregory, S.
    Gibson, David
    Petter, Natasha
    Teras, Marko
    Date
    2014
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Reiners, T. and Teras, H. and Chang, V. and Wood, L. and Gregory, S. and Gibson, D. and Petter, N. et al. 2014. Authentic, immersive and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation, in Proceedings of the 23rd Annual Teaching and Learning Forum, Jan 30-31 2014, pp. 1-14. Crawley, WA, University of Western Australia.
    Source Title
    Transformative, innovative and engaging. Proceedings of the 23rd Annual Teaching Learning Forum
    Source Conference
    Teaching and Learning Forum 2014
    Additional URLs
    http://ctl.curtin.edu.au/professional_development/conferences/tlf/tlf2014/refereed/reiners.pdf
    Remarks

    Copyright © 2014. Torsten Reiners, Hanna Teräs, Vanessa Chang, Lincoln C. Wood, Sue Gregory, David Gibson, Natasha Petter and Marko Teräs

    URI
    http://hdl.handle.net/20.500.11937/35773
    Collection
    • Curtin Research Publications
    Abstract

    This paper is about the role of authenticity and emotion to aid learning in immersive virtual environments; in particular the occupational health and safety in the operations and supply chain industry. With the introduction of relatively low cost head-mounted displays such as the Oculus Rift, it is now feasible to introduce environments that are more immersive and authentic; and allow for further experiments on induced and experienced emotions. This article describes an experimental design to evaluate how different levels of authenticity, immersion, and emotion affect learning retention, and how they relate to each other. The container terminal scenario prepares students for site visits, showing the health and safety risks by simulating the consequences of accidents and mistakes in a work place that may cause injury or death.

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      Teräs, H.; Teräs, Marko; Reiners, Torsten (2014)
      Gamification is one of today’s hot topics in education. However, the concept is new and sometimes gets mixed up with others, such as virtual worlds or game-based learning. Understanding of what gamification actually is ...
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      Reiners, Torsten; Wood, Lincoln; Gregory, S.; Baestians, T. (2014)
      Despite significant and rapid technology improvements, educators have frequently failed to make use of the new opportunities to create more authentic learning scenarios. Virtual worlds offer an attractive proposition to ...
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