Authentic, immersive and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation
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Copyright © 2014. Torsten Reiners, Hanna Teräs, Vanessa Chang, Lincoln C. Wood, Sue Gregory, David Gibson, Natasha Petter and Marko Teräs
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This paper is about the role of authenticity and emotion to aid learning in immersive virtual environments; in particular the occupational health and safety in the operations and supply chain industry. With the introduction of relatively low cost head-mounted displays such as the Oculus Rift, it is now feasible to introduce environments that are more immersive and authentic; and allow for further experiments on induced and experienced emotions. This article describes an experimental design to evaluate how different levels of authenticity, immersion, and emotion affect learning retention, and how they relate to each other. The container terminal scenario prepares students for site visits, showing the health and safety risks by simulating the consequences of accidents and mistakes in a work place that may cause injury or death.
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Reiners, Torsten; Wood, Lincoln; Chang, Vanessa; Guetl, Christian; Herrington, J.; Teras, H.; Gregory, S. (2012)This paper addresses the largely 'inauthentic' pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and ...
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Teräs, H.; Teräs, Marko; Reiners, Torsten (2014)Gamification is one of today’s hot topics in education. However, the concept is new and sometimes gets mixed up with others, such as virtual worlds or game-based learning. Understanding of what gamification actually is ...
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Reiners, Torsten; Wood, Lincoln; Gregory, S.; Baestians, T. (2014)Despite significant and rapid technology improvements, educators have frequently failed to make use of the new opportunities to create more authentic learning scenarios. Virtual worlds offer an attractive proposition to ...