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dc.contributor.authorNorth, Adrian
dc.contributor.authorHargreaves, David
dc.date.accessioned2017-01-30T14:02:30Z
dc.date.available2017-01-30T14:02:30Z
dc.date.created2013-09-11T20:00:28Z
dc.date.issued1999
dc.identifier.citationNorth, Adrian and Hargreaves, David. 1999. Music and driving game performance. Scandinavian Journal of Psychology. 40: pp. 285-292.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/37399
dc.identifier.doi10.1111/1467-9450.404128
dc.description.abstract

This study investigated the effects of the nature of music and a concurrent task on measures of task performance and musical preference. Subjects completed 5 laps of a computer motor racing game whilst listening to either arousing or relatively unarousing music in either the presence or absence of a backward-counting task. Both these manipulations affected performance on the game with arousing music and backward-counting leading to slower lap times than relatively unarousing music and the absence of the backward-counting task. Backward-counting led to lower liking for the music than did the absence of this task. These results support the idea that music and the concurrent task competed for a limited processing resource. The results also indicated that liking for the music was positively related to task performance, and in conjunction these findings seem to suggest a direct link between music and the listening context.

dc.publisherWiley-Blackwell Publishing Ltd.
dc.titleMusic and driving game performance
dc.typeJournal Article
dcterms.source.volume40
dcterms.source.startPage285
dcterms.source.endPage292
dcterms.source.issn0036-5564
dcterms.source.titleScandinavian Journal of Psychology
curtin.departmentof Technlogy
curtin.accessStatusFulltext not available


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