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dc.contributor.authorMa, W.
dc.contributor.authorZhong, Yongmin
dc.contributor.authorTso, S.
dc.contributor.authorZhou, T.
dc.date.accessioned2017-01-30T14:10:50Z
dc.date.available2017-01-30T14:10:50Z
dc.date.created2012-12-03T07:24:56Z
dc.date.issued2004
dc.identifier.citationMa, Weiyin and Zhong, Yongmin and Tso, Shui-kit and Zhou, Tianxiang. 2004. A hierarchically structured and constraint-based data model for intuitive and precise solid modeling in a virtual reality environment. Computer Aided Design 36 (10): pp. 903-928.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/38015
dc.identifier.doi10.1016/j.cad.2003.09.001
dc.description.abstract

This article proposes a hierarchically structured and constraint-based data model for intuitive and precise solid modeling in a virtual reality (VR) environment. The data model integrates a high level constraint-based model for intuitive and precise manipulation, a middle level solidmodel for complete and precise representation and a low-level polygon mesh model for real-time interactions and visualization in a VR environment. The solid model is based on a hybrid B-rep/CSG data structure. Constraints are embedded in the solid model and are organized at hierarchical levels as feature constraints among internal feature elements, part constraints among internal features and assembly constraints between individual parts. In addition to providing a complete and precise model representation and the support for real-time visualization, the proposed data model permits intuitive and precise interaction through constraint-based manipulations for solid modeling in a VR environment. This is a critical issue for product design in a VR environment due to the limited resolutions of today’s VR input and output devices.

dc.publisherElsevier
dc.subjectConstraint-based design
dc.subjectModel representation
dc.subjectVirtual reality
dc.subjectVirtual design
dc.subjectSolid modeling
dc.titleA hierarchically structured and constraint-based data model for intuitive and precise solid modeling in a virtual reality environment
dc.typeJournal Article
dcterms.source.volume36
dcterms.source.number10
dcterms.source.startPage903
dcterms.source.endPage928
dcterms.source.issn0010-4485
dcterms.source.titleComputer Aided Design
curtin.department
curtin.accessStatusFulltext not available


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