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    Multimodal research: Addressing the complexity of multimodal environments and the challenges for CALL

    242087_242087.pdf (7.423Mb)
    Access Status
    Open access
    Authors
    Tan, Sabine
    O'Halloran, Kay
    Wignell, Peter
    Date
    2016
    Type
    Journal Article
    
    Metadata
    Show full item record
    Citation
    Tan, S. and O'Halloran, K. and Wignell, P. 2016. Multimodal research: Addressing the complexity of multimodal environments and the challenges for CALL. Recall. 28 (3): pp. 253-273.
    Source Title
    Recall
    DOI
    10.1017/S0958344016000124
    ISSN
    0958-3440
    School
    School of Education
    Remarks

    This version of the article has been accepted for publication and will appear in a revised form subsequent to peer review and / or editorial input

    URI
    http://hdl.handle.net/20.500.11937/38687
    Collection
    • Curtin Research Publications
    Abstract

    Multimodality, the study of the interaction of language with other semiotic resources such as images and sound resources, has significant implications for computer assisted language learning (CALL) with regards to understanding the impact of digital environments on language teaching and learning. In this paper, we explore recent manifestations of CALL in 3-D virtual worlds, illustrated by the example of Second Life. The multimodal analyses of a conventional face-to-face lesson and three language learning activities in Second Life highlight some of the affordances and challenges presented by 3-D virtual environments. The results suggest that while multimodal resources integrate naturally to facilitate language teaching and learning in an orderly, structured and goal-orientated manner in classroom lessons, the often uncoordinated use (or absence) of avatars' gaze, facial expression, body posture, gesture, as well as the unclear proxemics and use of space pose problems for effective communication in a 3-D virtual world. In addition, a technology-oriented register, alongside traditional instructional and regulative genres and registers, is introduced to help students cope with the demands of learning a language in a 3-D virtual environment. The study raises the issue of the relative effectiveness of 3-D virtual worlds for language teaching and learning. In doing so, a digital approach to multimodal research is proposed in order to address the complexity of multimodal learning environments and the various challenges for CALL.

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