Work in Progress: How Real is Student Engagement in using Virtual Laboratories
Access Status
Authors
Date
2007Type
Metadata
Show full item recordCitation
Source Title
Source Conference
Faculty
Remarks
Copyright 2007 IEEE
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.
Collection
Abstract
Laboratory classes are an integral part of engineering education, but they are resource intensive and can also impose significant logistical constraints upon the curriculum. One option to reduce these burdens is the use of virtual laboratories where students do not interact with real hardware, but rather with computer simulations of laboratory equipment. A key issue in virtual laboratories is the issue of the authenticity of the learning experience. It is imperative that the students interact with these laboratories in a way that is reflective of the hardware being simulated. However, there is the potential for students to lose sight of the underlying hardware, and instead get caught up in the "computer game-ness" of the experience. The degree to which students are engaged in the type of cognitive processes used by practicing engineers is critical to how they construct their learning within the virtual laboratory, and as such can dramatically impact the overall learning outcomes of the class. This WIP paper presents a multi-site study investigation into these outcomes involving four different virtual laboratories at four different universities.
Related items
Showing items related by title, author, creator and subject.
-
Oser, R.; Fraser, Barry (2015)As society becomes increasingly global and experiential, research suggests that students can benefit from alternative learning environments that extend beyond the classroom. In providing students with laboratory experiences ...
-
Reiners, Torsten; Gregory, S.; Knox, V. (2016)In 2011, seven academics from five Australian universities and one international university received an ALTC (Australian Learning and Teaching Council) grant to explore role play in a virtual world for professional ...
-
Zervas, P.; Kalamatianos, A.; Tsourlidaki, E.; Sotiriou, S.; Sampson, Demetrios (2014)Virtual and remote laboratories provide access to state-of-the-art science experiments and are capable of providing students with innovative learning opportunities. Such environments can be highly effective in increasing ...