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dc.contributor.authorMaddison, R.
dc.contributor.authorSimons, M.
dc.contributor.authorStraker, Leon
dc.contributor.authorWitherspoon, L.
dc.contributor.authorPalmeira, A.
dc.contributor.authorThin, A.
dc.date.accessioned2017-01-30T14:32:14Z
dc.date.available2017-01-30T14:32:14Z
dc.date.created2014-02-10T20:00:40Z
dc.date.issued2013
dc.identifier.citationMaddison, Ralph and Simons, Monique and Straker, Leon and Witherspoon, Lisa and Palmeira, Antonio and Thin, Alasdair G. 2013. Active video games: An opportunity for enhanced learning and positive health effects? Cognitive Technology Journal. 18 (1): pp. 6-13.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/39248
dc.description.abstract

Active video games are an emerging genre of electronic games that provide engaging exercise experiences by combining physical exertion with interactive game play. As such they have attracted increased interest from health promotion professionals to reduce sedentary behavior, increase physical activity, and improve health outcomes such as body composition. However their potential for enhancing the educational experience has not been extensively explored. This paper provides a brief overview of active video game research to date and outlines opportunities for future research. Specifically, we highlight the need to develop a conceptual framework to better understand the determinants, mediators, moderators, and consequences of active video gaming and integrate learning and health outcomes. We propose that active video games can be a key part of a wider “digital” supportive environment where education and health researchers and professionals work with, rather than against, video game technologies to promote learning and health.

dc.publisherPractical Memory Institute
dc.subjectPhysical Activity
dc.subjectVideo Games
dc.subjectSedentary
dc.subjectVirtual Reality
dc.subjectExergaming
dc.titleActive video games: An opportunity for enhanced learning and positive health effects?
dc.typeJournal Article
dcterms.source.volume18
dcterms.source.number1
dcterms.source.startPage6
dcterms.source.endPage13
dcterms.source.issn1091-8388
dcterms.source.titleCognitive Technology
curtin.note

Journal website: http://www.cognitivetechnologyjournal.com/

curtin.department
curtin.accessStatusOpen access


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