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    Australis 4 learning: benefits and outcomes of a Second Life simulation for the automated assessment laboratory

    134815_134815.pdf (933.7Kb)
    Access Status
    Open access
    Authors
    Reiners, Torsten
    Dreher, Heinz
    Dreher, Naomi
    Dreher, Carl
    Kuhlenkampff, C.
    Date
    2009
    Type
    Conference Paper
    
    Metadata
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    Citation
    Reiners, T., and Dreher, H., and Dreher, N., and Dreher, C., and Kuhlenkampff, C. 2009. Australis 4 learning: benefits and outcomes of a Second Life simulation for the automated assessment laboratory, in Siemens, G. and Fulford, C. (ed), ED-MEDIA 2009 - World Conference on Educational Multimedia, Hypermedia and Telecommunications, pp. 2463-2466. Chesapeake: AACE.
    Source Title
    Proceedings of ED-MEDIA 2009 - world conference on educational multimedia, hypermedia and telecommunications
    Source Conference
    ED-MEDIA 2009 - world conference on educational multimedia, hypermedia and telecommunications
    Additional URLs
    http://www.editlib.org/p/31824
    Faculty
    Curtin Business School
    School of Information Systems
    Remarks

    Copyright © 2009 Association for the Advancement of Computing in Education (AACE). All Rights Reserved.

    URI
    http://hdl.handle.net/20.500.11937/39414
    Collection
    • Curtin Research Publications
    Abstract

    Aim of the Automated Assessment Laboratory (AAL) being established at the School of InformationSystems (Curtin Business School) is to provide lecturers with the opportunity to have essays automatically assessed using MarkIT. So far, the process was described by using static and non-interactive media, causing misunderstanding or leaving open questions. To improve the understanding and acceptance of AAL, we decide on an interactive simulation, where everyone can chose their role in the system and experience every step in a given setup. For the 3D simulation, we created the Second Life Island Australis 4 Learning, where a virtual course guides the visitors through the AAL allowing to interact with other avatars as well as objects like drop boxes or presentation devices for the results. The results are summarized on a poster as shown in the following proposal.

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