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dc.contributor.authorReiners, Torsten
dc.contributor.authorWood, Lincoln
dc.contributor.authorGregory, S.
dc.contributor.authorTeras, H.
dc.contributor.editorKhosrow-Pour
dc.date.accessioned2017-01-30T14:43:53Z
dc.date.available2017-01-30T14:43:53Z
dc.date.created2014-10-14T00:55:08Z
dc.date.issued2015
dc.identifier.citationReiners, T. and Wood, L. and Gregory, S. and Teras, H. 2015. Gamification Design Elements in Business Education Simulations, in Khosrow-Pour, M. (ed), Encyclopedia of Information Science and Technology Vol IV (3rd edn), pp. 3048-3061. Hershey, PA: IGI Global.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/40544
dc.identifier.doi10.4018/978-1-4666-5888-2.ch298
dc.publisherIGI GLOBAL
dc.subjectNPC
dc.subjectLearning Element
dc.subjectDynamic
dc.subjectGamification
dc.subjectBusiness Simulations
dc.subjectGamify
dc.titleGamification Design Elements in Business Education Simulations
dc.typeBook Chapter
dcterms.source.startPage3048
dcterms.source.endPage3061
dcterms.source.titleEncyclopedia of Information Science and Technology
dcterms.source.isbn9781466658882
dcterms.source.placeUSA
dcterms.source.chapter758
curtin.note

This chapter appears in Encyclopedia of Information Science and Technology, edited by Mehdi Khosrow-Pour. Copyright 2015, IGI Global, www.igi-global.com. Posted by permission of the publisher.

curtin.departmentSchool of Information Systems
curtin.accessStatusOpen access


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