Dead-in-Iraq: The Spatial Politics of Digital Game Art Activism and the In-Game Protest
dc.contributor.author | Chan, Dean | |
dc.contributor.editor | Nina B Huntemann | |
dc.contributor.editor | Matthew Thomas Payne | |
dc.date.accessioned | 2017-01-30T14:44:01Z | |
dc.date.available | 2017-01-30T14:44:01Z | |
dc.date.created | 2014-08-13T20:00:26Z | |
dc.date.issued | 2010 | |
dc.identifier.citation | Chan, D. 2010. Dead-in-Iraq: The Spatial Politics of Digital Game Art Activism and the In-Game Protest, in Huntemann, N.B. and Payne, M.T. (ed), Joystick Soldiers: The Politics of Play in Military Video Games, pp. 272-286. New York: Routledge. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/40569 | |
dc.publisher | Routledge | |
dc.title | Dead-in-Iraq: The Spatial Politics of Digital Game Art Activism and the In-Game Protest | |
dc.type | Book Chapter | |
dcterms.source.startPage | 272 | |
dcterms.source.endPage | 286 | |
dcterms.source.title | Joystick Soldiers: The Politics of Play in Military Video Games | |
dcterms.source.isbn | 978-0-415-99660-0 | |
dcterms.source.place | New York | |
dcterms.source.chapter | 15 | |
curtin.department | School of Design and Art | |
curtin.accessStatus | Fulltext not available |