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    Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future

    197381_197381.pdf (328.6Kb)
    Access Status
    Open access
    Authors
    Gregory, S.
    Fardinpour, Ali
    Jacka, L.
    Grant, S.
    Jegathesan, J.
    Stokes-Thompson, F.
    Campbell, C.
    Loke, S.
    Gu, N.
    Bogdanovych, A.
    Steel, C.
    McKeown Orwin, L.
    Gregory, B.
    Hillier, M.
    Butler, D.
    Hearns, M.
    Ellis, D.
    Gaukrodger, B.
    Wang, Xiangyu
    Scutter, S.
    Schutt, S.
    Trescak, T.
    Neuendorf, P.
    Kerr, T.
    Reiners, Torsten
    Lee, M.
    Holloway, D.
    Flintoff, Kim
    McDonald, M.
    Zagami, J.
    Salinas, J.
    Newman, C.
    Farley, H.
    Simoff, S.
    Bower, M.
    Warren, I.
    Wood, D.
    Linegar, D.
    Brown, R.
    Giovanangeli, A.
    Muir-Cochrane, E.
    Larson, I.
    Miller, C.
    Knox, V.
    Meredith, G.
    Le Rossignol, K.
    Basu, A.
    Mathews, S.
    Masters, Y.
    Atkins, C.
    Cram, A.
    Jacobson, M.
    Date
    2013
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Gregory, Sue and Fardinpour, Ali and Jacka, Lisa and Grant, Scott and Jegathesan, Jay Jay and Stokes-Thompson, Frederick and Campbell, Chris et al. 2013. Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future, in Carter, H. and Gosper, M. and Hedberg, J. (ed), 30th ascilite Conference: Electric Dreams, Dec 1-4 2013, pp. 312-324. Macquarie University, Sydney: Macquarie University.
    Source Title
    30th ascilite Conference
    Source Conference
    Electric Dreams 30th ascilite Conference
    ISBN
    978-1-74138-403-1
    Remarks

    Copyright © 2013 The Authors

    URI
    http://hdl.handle.net/20.500.11937/41464
    Collection
    • Curtin Research Publications
    Abstract

    3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hype around the use of virtual worlds for teaching, learning and research in higher education. For the moment, uptake of the technology seems to have plateaued, with academics either maintaining the status quo or continuing to use virtual worlds as they have previously done or choosing to opt out altogether. This paper presents a brief review of the use of virtual worlds in the Australian and New Zealand higher education sector in the past and reports on its use in the sector at the present time, based on input from members of the Australian and New Zealand Virtual Worlds Working Group. It then adopts a forward-looking perspective amid the current climate of uncertainty, musing on future directions and offering suggestions for potential new applications in light of recent technological developments and innovations in the area.

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