Curtin University Homepage
  • Library
  • Help
    • Admin

    espace - Curtin’s institutional repository

    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item

    Storytelling to immersive learners in an authentic virtual training environment

    Access Status
    Fulltext not available
    Authors
    Wood, L.
    Reiners, Torsten
    Date
    2015
    Type
    Book Chapter
    
    Metadata
    Show full item record
    Citation
    Wood, L. and Reiners, T. 2015. Storytelling to immersive learners in an authentic virtual training environment, in Reiners, T. and Wood, L. (ed), Gamification in Education and Business, pp. 315-329. Cham, Switzerland: Springer.
    Source Title
    Gamification in Education and Business
    DOI
    10.1007/978-3-319-10208-5_16
    ISBN
    9783319102078
    School
    School of Information Systems
    URI
    http://hdl.handle.net/20.500.11937/41518
    Collection
    • Curtin Research Publications
    Abstract

    Education and assessment activities within the university environment are still frequently bounded by classroom walls and lack of authenticity; i.e., when we examine the skills required by graduates. We explain how the project nDiVE addresses these issues by immersing the learners in a virtual environment and getting them included in a storyline. Gamification elements are used to increase the engagement with the environment and focus attention on the tasks at hand, involving learners’ curiosity and sense of adventure to increase self-directed learning. Authentic assessment tasks can be designed to provide formative feedback and aid the learners as they progress their understanding of the discipline. As the nDiVE project is ongoing, we highlight some additional areas where further investigation is still in progress, emphasising the need to understand how particular gamification mechanisms relate to intrinsic motivation, and present first experimental findings using a self-exploratory scenario.

    Related items

    Showing items related by title, author, creator and subject.

    • Virtual Field Trips: Using Information Technology to Create an Integrated Science Learning Environment
      Nix, Rebekah Kincaid (2003)
      This study evaluated a new Integrated Science Learning Environment (ISLE) that bridged the gaps between the traditionally separate classroom, field trip, and information technology milieus. The ISLE model involves a ...
    • Identity and built environment : issues for urban poor
      Trivedi, Neeti (2012)
      The aim of the research was to examine redevelopment strategies and policies attempting to elevate the identity of the urban poor by reinforcing their socio-cultural characteristics through their built environment. The ...
    • Evaluation of anthropometry activities for high school science: student outcomes and classroom environment
      Lightburn, Millard E. (2002)
      The study involved the evaluation of anthropometric activities for high school science. The activities actively engaged students in the process of gathering, processing and analyzing data derived from human body measurements, ...
    Advanced search

    Browse

    Communities & CollectionsIssue DateAuthorTitleSubjectDocument TypeThis CollectionIssue DateAuthorTitleSubjectDocument Type

    My Account

    Admin

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular Authors

    Follow Curtin

    • 
    • 
    • 
    • 
    • 

    CRICOS Provider Code: 00301JABN: 99 143 842 569TEQSA: PRV12158

    Copyright | Disclaimer | Privacy statement | Accessibility

    Curtin would like to pay respect to the Aboriginal and Torres Strait Islander members of our community by acknowledging the traditional owners of the land on which the Perth campus is located, the Whadjuk people of the Nyungar Nation; and on our Kalgoorlie campus, the Wongutha people of the North-Eastern Goldfields.