Storytelling to immersive learners in an authentic virtual training environment
MetadataShow full item record
Education and assessment activities within the university environment are still frequently bounded by classroom walls and lack of authenticity; i.e., when we examine the skills required by graduates. We explain how the project nDiVE addresses these issues by immersing the learners in a virtual environment and getting them included in a storyline. Gamification elements are used to increase the engagement with the environment and focus attention on the tasks at hand, involving learnersâ€™ curiosity and sense of adventure to increase self-directed learning. Authentic assessment tasks can be designed to provide formative feedback and aid the learners as they progress their understanding of the discipline. As the nDiVE project is ongoing, we highlight some additional areas where further investigation is still in progress, emphasising the need to understand how particular gamification mechanisms relate to intrinsic motivation, and present first experimental findings using a self-exploratory scenario.
Showing items related by title, author, creator and subject.
Virtual Field Trips: Using Information Technology to Create an Integrated Science Learning EnvironmentNix, Rebekah Kincaid (2003)This study evaluated a new Integrated Science Learning Environment (ISLE) that bridged the gaps between the traditionally separate classroom, field trip, and information technology milieus. The ISLE model involves a ...
Evaluation of anthropometry activities for high school science: student outcomes and classroom environmentLightburn, Millard E. (2002)The study involved the evaluation of anthropometric activities for high school science. The activities actively engaged students in the process of gathering, processing and analyzing data derived from human body measurements, ...
Investigating the effectiveness of an online course : development of the comparative learning environment questionnaireIyer, Radha (2011)This study was undertaken with the purpose of evaluating a newly-developed online course. The study involved, firstly, designing, developing and validating two questionnaires that could be used to assess the relative ...