Show simple item record

dc.contributor.authorPanoutsopoulos, H.
dc.contributor.authorSampson, Demetrios
dc.date.accessioned2017-01-30T14:59:11Z
dc.date.available2017-01-30T14:59:11Z
dc.date.created2016-01-12T20:00:19Z
dc.date.issued2014
dc.identifier.citationPanoutsopoulos, H. and Sampson, D. 2014. Digital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Gamesin Sampson, D. et al (ed), Digital Systems for Open Access to Formal and Informal Learning, pp. 195-212. Switzerland: Springer.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/42358
dc.identifier.doi10.1007/978-3-319-02264-2_13
dc.description.abstract

Entrepreneurship constitutes a significant indicator of the economic and cultural growth of societies and thus, the development of an entrepreneurial culture receives increased attention. School-based education can significantly contribute toward this direction, starting from young people, since skills and attitudes begin to develop from an early age. Digital games offer authentic and meaningful environments, where users can get involved in continuous practice in virtual spaces where actions have no real-life consequences. However, in order to provide evidence of the effectiveness of digital games, when used in the context of school entrepreneurship education, we need rigorous evaluation methods. Existing efforts have mostly adopted outcomes-based evaluation approaches with very few research studies attempting to systematically focus on the characteristics and affordances of digital games. Within this context, the aim of this book chapter is to (a) analytically describe the role of digital games as tools for supporting school entrepreneurship education and (b) propose a framework for evaluating the effectiveness of digital games in the specific domain of application.

dc.titleDigital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Games
dc.typeBook Chapter
dcterms.source.startPage195
dcterms.source.endPage212
dcterms.source.titleDigital Systems for Open Access to Formal and Informal Learning
dcterms.source.isbn9783319022635
curtin.departmentSchool of Education
curtin.accessStatusFulltext not available


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record