Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments
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Authors
Champion, Erik
Dekker, A.
Date
2015Type
Conference Paper
Metadata
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Champion, E. and Dekker, A. 2015. Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments, in Herr, C. and Gu, N. and Roudavski, S. and Schnabel, M. (ed), Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, Apr 27 2011, pp. 241-250. Newcastle, NSW: The Association for Computer-Aided Architectural Design Research in Asia.
Source Title
Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia - Newcastle, Australia 2011
Source Conference
CAADRIA 2011: The 16th International Conference of the Association for Computer-Aided Architectural Design Research in Asia
School
School of Media, Culture and Creative Arts
Collection
Abstract
This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment’s graphic shaders, music and artificial intelligence (of Non Playing Characters) based on the biofeedback of the player. It then examines both the potential and the issues in applying biofeedback(already effective for games) to digital architectural environments, and suggests potential uses such as personalization, object creation, atmospheric augmentation, filtering, and tracking.
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