Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments
MetadataShow full item record
This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment’s graphic shaders, music and artificial intelligence (of Non Playing Characters) based on the biofeedback of the player. It then examines both the potential and the issues in applying biofeedback(already effective for games) to digital architectural environments, and suggests potential uses such as personalization, object creation, atmospheric augmentation, filtering, and tracking.
Showing items related by title, author, creator and subject.
Lugmayr, Artur (2016)Emotive Media - thus media environments and interfaces responding and understanding human bio-feedback data can be considered as a new paradigm in the wider field of human-computer-interaction. The emergence of consumer ...
Gopalai, Alpha; Senananayake, A. (2011)Biofeedback has been identified to improve postural control and stability.A biofeedback system communicates with the humans’ Central Nervous Systemthrough many available modalities, such as vibrotactile. The vibrotactile ...
Gopalai, Alpha Agape; Senanayake, S.M.N.A.; Lim, Hann (2012)Biofeedbacks delivery during rehabilitation have been known to improve postural control and shorten rehabilitation periods. A biofeedback system communicates with the human central nervous system (CNS) through a variety ...