Curtin University Homepage
  • Library
  • Help
    • Admin

    espace - Curtin’s institutional repository

    JavaScript is disabled for your browser. Some features of this site may not work without it.
    View Item 
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item
    • espace Home
    • espace
    • Curtin Research Publications
    • View Item

    Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments

    Access Status
    Fulltext not available
    Authors
    Champion, Erik
    Dekker, A.
    Date
    2015
    Type
    Conference Paper
    
    Metadata
    Show full item record
    Citation
    Champion, E. and Dekker, A. 2015. Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments, in Herr, C. and Gu, N. and Roudavski, S. and Schnabel, M. (ed), Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, Apr 27 2011, pp. 241-250. Newcastle, NSW: The Association for Computer-Aided Architectural Design Research in Asia.
    Source Title
    Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia - Newcastle, Australia 2011
    Source Conference
    CAADRIA 2011: The 16th International Conference of the Association for Computer-Aided Architectural Design Research in Asia
    Additional URLs
    http://cumincad.architexturez.net/system/files/pdf/caadria2011_023.content.pdf
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/44175
    Collection
    • Curtin Research Publications
    Abstract

    This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment’s graphic shaders, music and artificial intelligence (of Non Playing Characters) based on the biofeedback of the player. It then examines both the potential and the issues in applying biofeedback(already effective for games) to digital architectural environments, and suggests potential uses such as personalization, object creation, atmospheric augmentation, filtering, and tracking.

    Related items

    Showing items related by title, author, creator and subject.

    • Emotive media - A review of emotional interfaces and media in human-computer-interaction
      Lugmayr, Artur (2016)
      Emotive Media - thus media environments and interfaces responding and understanding human bio-feedback data can be considered as a new paradigm in the wider field of human-computer-interaction. The emergence of consumer ...
    • Sharing the magic circle with spatially inclusive games
      Champion, Erik; Jacobson, J. (2008)
      Four types of interactive environments explored ways to extend gaming beyond the limitations of the personal computer's conventional desktop interface. These projects aimed to challenge John Huizinga's notion of a "magic ...
    • Negative biofeedback for enhancing proprioception training on wobble boards
      Gopalai, Alpha; Senananayake, A. (2011)
      Biofeedback has been identified to improve postural control and stability.A biofeedback system communicates with the humans’ Central Nervous Systemthrough many available modalities, such as vibrotactile. The vibrotactile ...
    Advanced search

    Browse

    Communities & CollectionsIssue DateAuthorTitleSubjectDocument TypeThis CollectionIssue DateAuthorTitleSubjectDocument Type

    My Account

    Admin

    Statistics

    Most Popular ItemsStatistics by CountryMost Popular Authors

    Follow Curtin

    • 
    • 
    • 
    • 
    • 

    CRICOS Provider Code: 00301JABN: 99 143 842 569TEQSA: PRV12158

    Copyright | Disclaimer | Privacy statement | Accessibility

    Curtin would like to pay respect to the Aboriginal and Torres Strait Islander members of our community by acknowledging the traditional owners of the land on which the Perth campus is located, the Whadjuk people of the Nyungar Nation; and on our Kalgoorlie campus, the Wongutha people of the North-Eastern Goldfields.