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    Experiential realism and digital place-making

    238049_238049.pdf (608.6Kb)
    Access Status
    Open access
    Authors
    Champion, Erik
    Date
    2015
    Type
    Journal Article
    
    Metadata
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    Citation
    Champion, E. 2015. Experiential realism and digital place-making. Metaverse Creativity. 5 (1): pp. 51-66.
    Source Title
    Metaverse Creativity
    DOI
    10.1386/mvcr.5.1.51_1
    ISSN
    2040-3550
    School
    School of Media, Culture and Creative Arts
    URI
    http://hdl.handle.net/20.500.11937/44493
    Collection
    • Curtin Research Publications
    Abstract

    Despite originating as practical aides for the design of real-world architecture, Computer-Aided Design and Draughting (CADD) software tools initially encountered a great deal of resistance, in part because of their initial expense and apparent technical complexity, but also because they were seen as blunt tools, crude instrumentation inadequate for the artistic expression of place. In March 2004, at an informal seminar hosted at the University of Melbourne in Australia, the eminent scholar Professor Marco Frascari argued that computer reconstructions of architecture were far too exact and thus too limited in conveying the mood and atmosphere of architecture. With all due respect to Professor Frascari, this article will argue the converse: that recent developments in interactive technology offer new and exciting ways of conveying ‘lived’ and experientially deepened notions of architectural place-making.

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