Experiential realism and digital place-making
MetadataShow full item record
Despite originating as practical aides for the design of real-world architecture, Computer-Aided Design and Draughting (CADD) software tools initially encountered a great deal of resistance, in part because of their initial expense and apparent technical complexity, but also because they were seen as blunt tools, crude instrumentation inadequate for the artistic expression of place. In March 2004, at an informal seminar hosted at the University of Melbourne in Australia, the eminent scholar Professor Marco Frascari argued that computer reconstructions of architecture were far too exact and thus too limited in conveying the mood and atmosphere of architecture. With all due respect to Professor Frascari, this article will argue the converse: that recent developments in interactive technology offer new and exciting ways of conveying ‘lived’ and experientially deepened notions of architectural place-making.
Showing items related by title, author, creator and subject.
Omar, Mona A. E. (2000)In the past, researchers in the field of art and architecture have searched for a definition of Islamic architecture, its history and its social meaning. This study focuses on the Islamic culture of the Arab world and its ...
Webb, Steven Daniel (2010)Network computer games are played amongst players on different hosts across the Internet. Massively Multiplayer Online Games (MMOG) are network games in which thousands of players participate simultaneously in each instance ...
Jonescu, Emil (2016)Driven by tourism, the built environment that comprises many globalised cities increasingly reflects shifts in priority of economy over culture that manifests in the indistinct characteristics of its architecture. This ...