An Introduction to the Gameful World
| dc.contributor.author | Walz, Steffen | |
| dc.contributor.author | Deterding, S | |
| dc.date.accessioned | 2017-01-30T15:20:49Z | |
| dc.date.available | 2017-01-30T15:20:49Z | |
| dc.date.created | 2016-08-08T19:30:17Z | |
| dc.date.issued | 2015 | |
| dc.identifier.citation | Walz, S. and Deterding, S 2015. An Introduction to the Gameful World. In The Gameful World. Approaches, Issues, Applications, 1-14. | |
| dc.identifier.uri | http://hdl.handle.net/20.500.11937/45435 | |
| dc.description.abstract |
What if every part of our everyday life was turned into a game? The implications of "gamification." | |
| dc.title | An Introduction to the Gameful World | |
| dc.type | Book Chapter | |
| dcterms.source.startPage | 1 | |
| dcterms.source.endPage | 14 | |
| dcterms.source.title | The Gameful World. Approaches, Issues, Applications | |
| dcterms.source.isbn | 026202800X | |
| dcterms.source.chapter | 25 | |
| curtin.department | School of Design and Art | |
| curtin.accessStatus | Fulltext not available | |
| curtin.faculty | Faculty of Humanities |
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