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    Round length optimisation for P2P network gaming

    20749_downloaded_stream_205.pdf (284.0Kb)
    Access Status
    Open access
    Authors
    Webb, Steven
    Soh, Sieteng
    Date
    2007
    Type
    Conference Paper
    
    Metadata
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    Citation
    Webb, Steven Daniel and Soh, Sieteng. 2007. Round length optimisation for P2P network gaming, 8th Postgraduate Electrical Engineering and Computing Symposium, Nov 7 2007, pp. 23-28. Perth, WA: Curtin University.
    Source Conference
    8th Postgraduate Electrical Engineering and Computing Symposium
    Faculty
    Faculty of Engineering and Computing
    Division of Engineering, Science and Computing
    Department of Computing
    School
    Computing
    URI
    http://hdl.handle.net/20.500.11937/45681
    Collection
    • Curtin Research Publications
    Abstract

    The Referee Anti-Cheat Scheme (RACS) increases the scalability of Client/Server (C/S) games by allowing clients to exchange updates directly. Further, RACS maintains the security of C/S as the trusted referee (running on the server) is the game authority, simulating all client updates to validate the simulation. In RACS time is divided into rounds, and every player generates one update per round. The round length d is bounded by dmax which is specified by the game developer. The referee may reduce d to increase game responsiveness for players. Existing approaches to adjust d require purely distributed algorithms as they do not have a trusted central authority. These algorithms are slow and use considerable bandwidth. In this paper we propose a delay model for RACS, and two centralised algorithms to calculate d for maximum responsiveness - an optimal brute force approach and an efficient voting algorithm. We use simulation to show that the voting algorithm produces nearly optimal results, and analytical analysis to show that its processing requirements are far lower than the brute force approach.

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