Digital Games as Tools for Designing and Implementing Innovative Pedagogical Approaches: A Review of Literature
dc.contributor.author | Panoutsopoulos, I. | |
dc.contributor.author | Sampson, Demetrios | |
dc.contributor.author | Mikropoulos, A. | |
dc.date.accessioned | 2017-01-30T15:26:28Z | |
dc.date.available | 2017-01-30T15:26:28Z | |
dc.date.created | 2016-03-01T19:30:28Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Panoutsopoulos, I. and Sampson, D. and Mikropoulos, A. 2014. Digital Games as Tools for Designing and Implementing Innovative Pedagogical Approaches: A Review of Literature. In Curriculum Models for the 21st Century, 279-293: Springer-Verlag New York. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/46335 | |
dc.publisher | Springer-Verlag New York | |
dc.title | Digital Games as Tools for Designing and Implementing Innovative Pedagogical Approaches: A Review of Literature | |
dc.type | Book Chapter | |
dcterms.source.startPage | 279 | |
dcterms.source.endPage | 293 | |
dcterms.source.title | Curriculum Models for the 21st Century | |
dcterms.source.isbn | 978-1-4614-7365-7 | |
dcterms.source.chapter | 22 | |
curtin.department | School of Education | |
curtin.accessStatus | Fulltext not available |
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