The enhancement of simulation based learning exercises through formalised reflection, focus groups and group presentation
MetadataShow full item record
Computer based simulations and games can be useful tools in teaching aspects of construction project management that are not easily transmitted through traditional lecture based approaches. However, it can be difficult to quantify their utility and it is essential to ensure that students are achieving the learning outcomes required rather than just learning to play a game. Maintaining engagement and encouraging reflection are critical elements in ensuring that effective learning is occurring. Recent work using simulation games for teaching construction project planning and control is described with reference to a range of methods employed by the authors. The paper focuses on a teaching module at the University of Nottingham employing simulation games as the primary source of instruction in a self-directed learning exercise. This style of teaching is not suited to all students and current work to extend the learning experience to suit a wider audience is described. Preliminary findings from the work are given along with discussion of plans for further development. © 2010 Published by Elsevier Ltd. All rights reserved.
Showing items related by title, author, creator and subject.
The enhancement of simulation based learning exercises through formalised reflection, focus groups and group presentationMawdesley, M.; Long, G.; Al-jibouri, S.; Scott, David (2011)Computer based simulations and games can be useful tools in teaching aspects of construction project management that are not easily transmitted through traditional lecture based approaches. However, it can be difficult ...
Wu, Xiaoying; Xia, Jianhong (Cecilia); West, Geoffrey; Veenendaal, Bert; Arnold, Lesley (2011)Simsoft is a serious game— one that trains or educates— at the centre of a research project designed to see if and how games can contribute to better software engineering management education by helping software engineers ...
Knight, J.; Carley, S.; Tregunna, B.; Jarvis, S.; Smithies, R.; de Freitas, Sara; Dunwell, I.; Mackway-Jones, K. (2010)Objective: By exploiting video games technology, serious games strive to deliver affordable, accessible and usable interactive virtual worlds, supporting applications in training, education, marketing and design. The aim ...