Digital humanities is text heavy, visualization light, and simulation poor
dc.contributor.author | Champion, Erik | |
dc.date.accessioned | 2017-03-15T22:16:46Z | |
dc.date.available | 2017-03-15T22:16:46Z | |
dc.date.created | 2017-02-26T19:31:35Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Champion, E. 2016. Digital humanities is text heavy, visualization light, and simulation poor. Digital Scholarship in the Humanities. 2016: fqw053. | |
dc.identifier.uri | http://hdl.handle.net/20.500.11937/49911 | |
dc.identifier.doi | 10.1093/llc/fqw053 | |
dc.description.abstract |
This article examines the question of whether Digital Humanities has given too much focus to text over non-text media and provides four major reasons to encourage more non-text-focused research under the umbrella of Digital Humanities. How could Digital Humanities engage in more humanities-oriented rhetorical and critical visualization, and not only in the development of scientific visualization and information visualization? | |
dc.publisher | Oxford | |
dc.title | Digital humanities is text heavy, visualization light, and simulation poor | |
dc.type | Journal Article | |
dcterms.source.volume | 1 | |
dcterms.source.startPage | 1 | |
dcterms.source.endPage | 1 | |
dcterms.source.title | Digital Scholarship in the Humanities | |
curtin.department | School of Media, Culture and Creative Arts | |
curtin.accessStatus | Open access |