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dc.contributor.authorKeane, Michael
dc.date.accessioned2017-03-15T22:27:18Z
dc.date.available2017-03-15T22:27:18Z
dc.date.created2017-03-14T06:55:57Z
dc.date.issued2016
dc.identifier.citationKeane, M. 2016. Before the Gold Rush: Culture Without Industry in China, in Fung, A. (ed), Global Game Industries and Cultural Policy, pp. 53-70. London: Springer.
dc.identifier.urihttp://hdl.handle.net/20.500.11937/50617
dc.identifier.doi10.1007/978-3-319-40760-9_4
dc.description.abstract

Keane illustrates the fundamental concepts of creativity and creativity industries with the rising trend of a state-dominated model as represented by China. This chapter discusses the “creativity” element in the cultural-creative industries by returning to the fundamental question of how creativity interacts with the market and economics. Keane also problematizes the term “industries,” which mistakenly focuses on neoliberalism. The author suggests in the highly regulated market under the pretext of cultural policy in China, is in fact a kind of authoritarian liberalism under which the role of the creative industries is highly questionable.

dc.relation.urihttp://link.library.curtin.edu.au/p?pid=CUR_ALMA51144579930001951
dc.titleBefore the Gold Rush: Culture Without Industry in China
dc.typeBook Chapter
dcterms.source.startPage53
dcterms.source.endPage70
dcterms.source.titleGlobal Game Industries and Cultural Policy
dcterms.source.placeLondon
dcterms.source.chapter16
curtin.departmentDepartment of Communication and Cultural Studies
curtin.accessStatusFulltext not available


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